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https://github.com/zeldaret/botw
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33 lines
908 B
C++
33 lines
908 B
C++
#include "Game/AI/Action/actionEnemyFortressChatTurnBase.h"
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namespace uking::action {
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EnemyFortressChatTurnBase::EnemyFortressChatTurnBase(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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EnemyFortressChatTurnBase::~EnemyFortressChatTurnBase() = default;
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bool EnemyFortressChatTurnBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EnemyFortressChatTurnBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void EnemyFortressChatTurnBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void EnemyFortressChatTurnBase::loadParams_() {
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getStaticParam(&mTryNum_s, "TryNum");
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getDynamicParam(&mTargetActor_d, "TargetActor");
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getAITreeVariable(&mRegistedActorUnit_a, "RegistedActorUnit");
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}
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void EnemyFortressChatTurnBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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