Files
botw/src/Game/AI/Action/actionEventRecoverPlayerCondition.cpp
T

17 lines
468 B
C++

#include "Game/AI/Action/actionEventRecoverPlayerCondition.h"
namespace uking::action {
EventRecoverPlayerCondition::EventRecoverPlayerCondition(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventRecoverPlayerCondition::~EventRecoverPlayerCondition() = default;
bool EventRecoverPlayerCondition::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventRecoverPlayerCondition::loadParams_() {}
} // namespace uking::action