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17 lines
468 B
C++
17 lines
468 B
C++
#include "Game/AI/Action/actionEventRecoverPlayerCondition.h"
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namespace uking::action {
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EventRecoverPlayerCondition::EventRecoverPlayerCondition(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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EventRecoverPlayerCondition::~EventRecoverPlayerCondition() = default;
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bool EventRecoverPlayerCondition::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventRecoverPlayerCondition::loadParams_() {}
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} // namespace uking::action
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