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https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
31 lines
800 B
C++
31 lines
800 B
C++
#include "Game/AI/Action/actionForkTimerForceResetCondition.h"
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namespace uking::action {
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ForkTimerForceResetCondition::ForkTimerForceResetCondition(const InitArg& arg) : ForkTimer(arg) {}
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ForkTimerForceResetCondition::~ForkTimerForceResetCondition() = default;
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bool ForkTimerForceResetCondition::init_(sead::Heap* heap) {
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return ForkTimer::init_(heap);
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}
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void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkTimer::enter_(params);
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}
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void ForkTimerForceResetCondition::leave_() {
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ForkTimer::leave_();
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}
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void ForkTimerForceResetCondition::loadParams_() {
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ForkTimer::loadParams_();
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getStaticParam(&mResetCondition_s, "ResetCondition");
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}
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void ForkTimerForceResetCondition::calc_() {
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ForkTimer::calc_();
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}
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} // namespace uking::action
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