Files
botw/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp
T

31 lines
800 B
C++

#include "Game/AI/Action/actionForkTimerForceResetCondition.h"
namespace uking::action {
ForkTimerForceResetCondition::ForkTimerForceResetCondition(const InitArg& arg) : ForkTimer(arg) {}
ForkTimerForceResetCondition::~ForkTimerForceResetCondition() = default;
bool ForkTimerForceResetCondition::init_(sead::Heap* heap) {
return ForkTimer::init_(heap);
}
void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params) {
ForkTimer::enter_(params);
}
void ForkTimerForceResetCondition::leave_() {
ForkTimer::leave_();
}
void ForkTimerForceResetCondition::loadParams_() {
ForkTimer::loadParams_();
getStaticParam(&mResetCondition_s, "ResetCondition");
}
void ForkTimerForceResetCondition::calc_() {
ForkTimer::calc_();
}
} // namespace uking::action