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https://github.com/zeldaret/botw
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29 lines
726 B
C++
29 lines
726 B
C++
#include "Game/AI/Action/actionHuntingDead.h"
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namespace uking::action {
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HuntingDead::HuntingDead(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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HuntingDead::~HuntingDead() = default;
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void HuntingDead::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void HuntingDead::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void HuntingDead::loadParams_() {
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getStaticParam(&mInWaterDepth_s, "InWaterDepth");
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getStaticParam(&mIsUseOffsetY_s, "IsUseOffsetY");
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getStaticParam(&mOffsetBoneName_s, "OffsetBoneName");
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getStaticParam(&mExtraOffset_s, "ExtraOffset");
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}
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void HuntingDead::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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