Files
botw/src/Game/AI/Action/actionHuntingDead.cpp
T

29 lines
726 B
C++

#include "Game/AI/Action/actionHuntingDead.h"
namespace uking::action {
HuntingDead::HuntingDead(const InitArg& arg) : ksys::act::ai::Action(arg) {}
HuntingDead::~HuntingDead() = default;
void HuntingDead::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void HuntingDead::leave_() {
ksys::act::ai::Action::leave_();
}
void HuntingDead::loadParams_() {
getStaticParam(&mInWaterDepth_s, "InWaterDepth");
getStaticParam(&mIsUseOffsetY_s, "IsUseOffsetY");
getStaticParam(&mOffsetBoneName_s, "OffsetBoneName");
getStaticParam(&mExtraOffset_s, "ExtraOffset");
}
void HuntingDead::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action