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https://github.com/zeldaret/botw
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34 lines
844 B
C++
34 lines
844 B
C++
#include "Game/AI/Action/actionKeepPosInWater.h"
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namespace uking::action {
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KeepPosInWater::KeepPosInWater(const InitArg& arg) : WaitBase(arg) {}
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KeepPosInWater::~KeepPosInWater() = default;
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bool KeepPosInWater::init_(sead::Heap* heap) {
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return WaitBase::init_(heap);
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}
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void KeepPosInWater::enter_(ksys::act::ai::InlineParamPack* params) {
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WaitBase::enter_(params);
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}
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void KeepPosInWater::leave_() {
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WaitBase::leave_();
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}
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void KeepPosInWater::loadParams_() {
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WaitBase::loadParams_();
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getStaticParam(&mForceTurnLimitSpeedStream_s, "ForceTurnLimitSpeedStream");
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getStaticParam(&mChaceFrontRate_s, "ChaceFrontRate");
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getStaticParam(&mChaceAngSpeedMax_s, "ChaceAngSpeedMax");
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getStaticParam(&mASKeyName_s, "ASKeyName");
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}
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void KeepPosInWater::calc_() {
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WaitBase::calc_();
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}
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} // namespace uking::action
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