Files
botw/src/Game/AI/Action/actionKeepPosInWater.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
844 B
C++

#include "Game/AI/Action/actionKeepPosInWater.h"
namespace uking::action {
KeepPosInWater::KeepPosInWater(const InitArg& arg) : WaitBase(arg) {}
KeepPosInWater::~KeepPosInWater() = default;
bool KeepPosInWater::init_(sead::Heap* heap) {
return WaitBase::init_(heap);
}
void KeepPosInWater::enter_(ksys::act::ai::InlineParamPack* params) {
WaitBase::enter_(params);
}
void KeepPosInWater::leave_() {
WaitBase::leave_();
}
void KeepPosInWater::loadParams_() {
WaitBase::loadParams_();
getStaticParam(&mForceTurnLimitSpeedStream_s, "ForceTurnLimitSpeedStream");
getStaticParam(&mChaceFrontRate_s, "ChaceFrontRate");
getStaticParam(&mChaceAngSpeedMax_s, "ChaceAngSpeedMax");
getStaticParam(&mASKeyName_s, "ASKeyName");
}
void KeepPosInWater::calc_() {
WaitBase::calc_();
}
} // namespace uking::action