Files
botw/src/Game/AI/Action/actionKick.cpp
T

31 lines
697 B
C++

#include "Game/AI/Action/actionKick.h"
namespace uking::action {
Kick::Kick(const InitArg& arg) : ActionEx(arg) {}
Kick::~Kick() = default;
bool Kick::init_(sead::Heap* heap) {
return ActionEx::init_(heap);
}
void Kick::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void Kick::loadParams_() {
getStaticParam(&mPower_s, "Power");
getStaticParam(&mUpRate_s, "UpRate");
getStaticParam(&mDirAngle_s, "DirAngle");
getStaticParam(&mCanKickArea_s, "CanKickArea");
getStaticParam(&mRotSpeed_s, "RotSpeed");
getDynamicParam(&mTargetActor_d, "TargetActor");
}
void Kick::calc_() {
ActionEx::calc_();
}
} // namespace uking::action