mirror of
https://github.com/zeldaret/botw
synced 2026-07-08 05:40:38 -04:00
31 lines
697 B
C++
31 lines
697 B
C++
#include "Game/AI/Action/actionKick.h"
|
|
|
|
namespace uking::action {
|
|
|
|
Kick::Kick(const InitArg& arg) : ActionEx(arg) {}
|
|
|
|
Kick::~Kick() = default;
|
|
|
|
bool Kick::init_(sead::Heap* heap) {
|
|
return ActionEx::init_(heap);
|
|
}
|
|
|
|
void Kick::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ActionEx::enter_(params);
|
|
}
|
|
|
|
void Kick::loadParams_() {
|
|
getStaticParam(&mPower_s, "Power");
|
|
getStaticParam(&mUpRate_s, "UpRate");
|
|
getStaticParam(&mDirAngle_s, "DirAngle");
|
|
getStaticParam(&mCanKickArea_s, "CanKickArea");
|
|
getStaticParam(&mRotSpeed_s, "RotSpeed");
|
|
getDynamicParam(&mTargetActor_d, "TargetActor");
|
|
}
|
|
|
|
void Kick::calc_() {
|
|
ActionEx::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|