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https://github.com/zeldaret/botw
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31 lines
824 B
C++
31 lines
824 B
C++
#include "Game/AI/Action/actionNPCLerpAction.h"
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namespace uking::action {
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NPCLerpAction::NPCLerpAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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NPCLerpAction::~NPCLerpAction() = default;
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void NPCLerpAction::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void NPCLerpAction::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void NPCLerpAction::loadParams_() {
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getStaticParam(&mRotateSpeed_s, "RotateSpeed");
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getStaticParam(&mArriveDist_s, "ArriveDist");
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getStaticParam(&mIsRotateByRot_s, "IsRotateByRot");
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getDynamicParam(&mTargetRot_d, "TargetRot");
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}
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void NPCLerpAction::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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