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https://github.com/zeldaret/botw
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32 lines
930 B
C++
32 lines
930 B
C++
#include "Game/AI/Action/actionPlayerHorseJump.h"
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namespace uking::action {
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PlayerHorseJump::PlayerHorseJump(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerHorseJump::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerHorseJump::leave_() {
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PlayerAction::leave_();
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}
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void PlayerHorseJump::loadParams_() {
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getStaticParam(&mJumpHeight_s, "JumpHeight");
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getStaticParam(&mJumpSpeedF_s, "JumpSpeedF");
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getStaticParam(&mJumpSpeedF2_s, "JumpSpeedF2");
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getStaticParam(&mJumpSpeedF3_s, "JumpSpeedF3");
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getStaticParam(&mJumpSpeedF4_s, "JumpSpeedF4");
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getStaticParam(&mJumpMaxSpeedF_s, "JumpMaxSpeedF");
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getStaticParam(&mAimDistOffset_s, "AimDistOffset");
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getDynamicParam(&mJumpGear_d, "JumpGear");
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getDynamicParam(&mIsLargeHorse_d, "IsLargeHorse");
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}
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void PlayerHorseJump::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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