Files
botw/src/Game/AI/Action/actionPlayerHorseJump.cpp
T

32 lines
930 B
C++

#include "Game/AI/Action/actionPlayerHorseJump.h"
namespace uking::action {
PlayerHorseJump::PlayerHorseJump(const InitArg& arg) : PlayerAction(arg) {}
void PlayerHorseJump::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerHorseJump::leave_() {
PlayerAction::leave_();
}
void PlayerHorseJump::loadParams_() {
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mJumpSpeedF_s, "JumpSpeedF");
getStaticParam(&mJumpSpeedF2_s, "JumpSpeedF2");
getStaticParam(&mJumpSpeedF3_s, "JumpSpeedF3");
getStaticParam(&mJumpSpeedF4_s, "JumpSpeedF4");
getStaticParam(&mJumpMaxSpeedF_s, "JumpMaxSpeedF");
getStaticParam(&mAimDistOffset_s, "AimDistOffset");
getDynamicParam(&mJumpGear_d, "JumpGear");
getDynamicParam(&mIsLargeHorse_d, "IsLargeHorse");
}
void PlayerHorseJump::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action