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27 lines
669 B
C++
27 lines
669 B
C++
#include "Game/AI/Action/actionPlayerLandDamage.h"
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namespace uking::action {
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PlayerLandDamage::PlayerLandDamage(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerLandDamage::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerLandDamage::leave_() {
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PlayerAction::leave_();
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}
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void PlayerLandDamage::loadParams_() {
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getStaticParam(&mWaitTimeMin_s, "WaitTimeMin");
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getStaticParam(&mWaitTimeMax_s, "WaitTimeMax");
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getStaticParam(&mDeadHeight_s, "DeadHeight");
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getStaticParam(&mDamageMin_s, "DamageMin");
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}
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void PlayerLandDamage::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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