Files
botw/src/Game/AI/Action/actionPlayerWaterFall.cpp
T

28 lines
650 B
C++

#include "Game/AI/Action/actionPlayerWaterFall.h"
namespace uking::action {
PlayerWaterFall::PlayerWaterFall(const InitArg& arg) : PlayerAction(arg) {}
PlayerWaterFall::~PlayerWaterFall() = default;
void PlayerWaterFall::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerWaterFall::leave_() {
PlayerAction::leave_();
}
void PlayerWaterFall::loadParams_() {
getStaticParam(&mSpeedClimb_s, "SpeedClimb");
getDynamicParam(&mRailPtr_d, "RailPtr");
getDynamicParam(&mFrontDir_d, "FrontDir");
}
void PlayerWaterFall::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action