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20 lines
619 B
C++
20 lines
619 B
C++
#include "Game/AI/Action/actionRestorePlayerPosAndRotate.h"
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namespace uking::action {
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RestorePlayerPosAndRotate::RestorePlayerPosAndRotate(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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RestorePlayerPosAndRotate::~RestorePlayerPosAndRotate() = default;
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bool RestorePlayerPosAndRotate::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void RestorePlayerPosAndRotate::loadParams_() {
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getDynamicParam(&mGameDataVec3fPlayerPos_d, "GameDataVec3fPlayerPos");
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getDynamicParam(&mGameDataFloatPlayerDirectionY_d, "GameDataFloatPlayerDirectionY");
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}
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} // namespace uking::action
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