Files
botw/src/Game/AI/Action/actionRestorePlayerPosAndRotate.cpp
T

20 lines
619 B
C++

#include "Game/AI/Action/actionRestorePlayerPosAndRotate.h"
namespace uking::action {
RestorePlayerPosAndRotate::RestorePlayerPosAndRotate(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
RestorePlayerPosAndRotate::~RestorePlayerPosAndRotate() = default;
bool RestorePlayerPosAndRotate::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void RestorePlayerPosAndRotate::loadParams_() {
getDynamicParam(&mGameDataVec3fPlayerPos_d, "GameDataVec3fPlayerPos");
getDynamicParam(&mGameDataFloatPlayerDirectionY_d, "GameDataFloatPlayerDirectionY");
}
} // namespace uking::action