Files
botw/src/Game/AI/Action/actionWarpToActor.cpp
T

24 lines
738 B
C++

#include "Game/AI/Action/actionWarpToActor.h"
namespace uking::action {
WarpToActor::WarpToActor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WarpToActor::~WarpToActor() = default;
bool WarpToActor::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WarpToActor::loadParams_() {
getDynamicParam(&mDestinationX_d, "DestinationX");
getDynamicParam(&mDestinationY_d, "DestinationY");
getDynamicParam(&mDestinationZ_d, "DestinationZ");
getDynamicParam(&mDirectionY_d, "DirectionY");
getDynamicParam(&mRotToVec3f_d, "RotToVec3f");
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataVec3fRotDir_d, "GameDataVec3fRotDir");
}
} // namespace uking::action