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https://github.com/zeldaret/botw
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34 lines
837 B
C++
34 lines
837 B
C++
#include "Game/AI/Action/actionWizzrobeSummon.h"
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namespace uking::action {
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WizzrobeSummon::WizzrobeSummon(const InitArg& arg) : TurnIgnite(arg) {}
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WizzrobeSummon::~WizzrobeSummon() = default;
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bool WizzrobeSummon::init_(sead::Heap* heap) {
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return TurnIgnite::init_(heap);
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}
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void WizzrobeSummon::enter_(ksys::act::ai::InlineParamPack* params) {
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TurnIgnite::enter_(params);
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}
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void WizzrobeSummon::leave_() {
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TurnIgnite::leave_();
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}
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void WizzrobeSummon::loadParams_() {
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TurnIgnite::loadParams_();
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getStaticParam(&mSummonBufferSize_s, "SummonBufferSize");
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getStaticParam(&mWeaponIndex_s, "WeaponIndex");
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getStaticParam(&mSummonBufferKey_s, "SummonBufferKey");
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getAITreeVariable(&mSummonCount_a, "SummonCount");
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}
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void WizzrobeSummon::calc_() {
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TurnIgnite::calc_();
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}
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} // namespace uking::action
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