mirror of
https://github.com/zeldaret/botw
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f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
31 lines
771 B
C++
31 lines
771 B
C++
#include "Game/Actor/Action/actionAscendingCurrentShieldable.h"
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namespace uking::action {
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AscendingCurrentShieldable::AscendingCurrentShieldable(const InitArg& arg)
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: AscendingCurrent(arg) {}
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AscendingCurrentShieldable::~AscendingCurrentShieldable() = default;
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bool AscendingCurrentShieldable::init_(sead::Heap* heap) {
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return AscendingCurrent::init_(heap);
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}
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void AscendingCurrentShieldable::enter_(ksys::act::ai::InlineParamPack* params) {
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AscendingCurrent::enter_(params);
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}
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void AscendingCurrentShieldable::leave_() {
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AscendingCurrent::leave_();
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}
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void AscendingCurrentShieldable::loadParams_() {
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AscendingCurrent::loadParams_();
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}
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void AscendingCurrentShieldable::calc_() {
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AscendingCurrent::calc_();
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}
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} // namespace uking::action
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