Files
botw/src/Game/Actor/Action/actionCatch.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

29 lines
592 B
C++

#include "Game/Actor/Action/actionCatch.h"
namespace uking::action {
Catch::Catch(const InitArg& arg) : ActionEx(arg) {}
Catch::~Catch() = default;
void Catch::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void Catch::leave_() {
ActionEx::leave_();
}
void Catch::loadParams_() {
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getDynamicParam(&mTargetWeapon_d, "TargetWeapon");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mASName_s, "ASName");
}
void Catch::calc_() {
ActionEx::calc_();
}
} // namespace uking::action