mirror of
https://github.com/zeldaret/botw
synced 2026-10-11 06:11:55 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
27 lines
643 B
C++
27 lines
643 B
C++
#include "Game/Actor/AI/aiAddBasicLinkOn.h"
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namespace uking::ai {
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AddBasicLinkOn::AddBasicLinkOn(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
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AddBasicLinkOn::~AddBasicLinkOn() = default;
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bool AddBasicLinkOn::init_(sead::Heap* heap) {
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return ksys::act::ai::Ai::init_(heap);
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}
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void AddBasicLinkOn::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Ai::enter_(params);
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}
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void AddBasicLinkOn::leave_() {
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ksys::act::ai::Ai::leave_();
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}
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void AddBasicLinkOn::loadParams_() {
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getStaticParam(&mOnlyOne_s, "OnlyOne");
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getStaticParam(&mIsBroadCastOnlyOne_s, "IsBroadCastOnlyOne");
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}
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} // namespace uking::ai
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