Files
botw/src/Game/AI/Action/actionArrowShootMoveForLargeObject.h
T

29 lines
778 B
C++

#pragma once
#include "Game/AI/Action/actionArrowShootMove.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ArrowShootMoveForLargeObject : public ArrowShootMove {
SEAD_RTTI_OVERRIDE(ArrowShootMoveForLargeObject, ArrowShootMove)
public:
explicit ArrowShootMoveForLargeObject(const InitArg& arg);
~ArrowShootMoveForLargeObject() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x150
const float* mRayCastDist_s{};
// static_param at offset 0x158
sead::SafeString mCallSEKeyAtStick_s{};
// dynamic_param at offset 0x168
bool* mIsReInitShoot_d{};
};
} // namespace uking::action