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https://github.com/zeldaret/botw
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29 lines
778 B
C++
29 lines
778 B
C++
#pragma once
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#include "Game/AI/Action/actionArrowShootMove.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class ArrowShootMoveForLargeObject : public ArrowShootMove {
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SEAD_RTTI_OVERRIDE(ArrowShootMoveForLargeObject, ArrowShootMove)
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public:
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explicit ArrowShootMoveForLargeObject(const InitArg& arg);
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~ArrowShootMoveForLargeObject() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x150
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const float* mRayCastDist_s{};
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// static_param at offset 0x158
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sead::SafeString mCallSEKeyAtStick_s{};
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// dynamic_param at offset 0x168
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bool* mIsReInitShoot_d{};
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};
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} // namespace uking::action
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