Files
botw/src/Game/AI/Action/actionCameraEventOverwriteFar.cpp
T

22 lines
575 B
C++

#include "Game/AI/Action/actionCameraEventOverwriteFar.h"
namespace uking::action {
CameraEventOverwriteFar::CameraEventOverwriteFar(const InitArg& arg) : ksys::act::ai::Action(arg) {}
CameraEventOverwriteFar::~CameraEventOverwriteFar() = default;
void CameraEventOverwriteFar::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void CameraEventOverwriteFar::leave_() {
ksys::act::ai::Action::leave_();
}
void CameraEventOverwriteFar::loadParams_() {
getDynamicParam2(&mFar_d, "Far");
}
} // namespace uking::action