Files
botw/src/Game/AI/Action/actionCameraEventOverwriteNear.h
T

25 lines
617 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEventOverwriteNear : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CameraEventOverwriteNear, ksys::act::ai::Action)
public:
explicit CameraEventOverwriteNear(const InitArg& arg);
~CameraEventOverwriteNear() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// FIXME: remove this
u8 pad_0x20[0x10];
// dynamic2_param at offset 0x30
float* mNear_d{};
};
} // namespace uking::action