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19 lines
471 B
C++
19 lines
471 B
C++
#include "Game/AI/Action/actionChangeEmotion.h"
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namespace uking::action {
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ChangeEmotion::ChangeEmotion(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ChangeEmotion::~ChangeEmotion() = default;
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bool ChangeEmotion::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ChangeEmotion::loadParams_() {
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getDynamicParam(&mIsOnlyFace_d, "IsOnlyFace");
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getDynamicParam(&mEmotionType_d, "EmotionType");
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}
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} // namespace uking::action
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