Files
botw/src/Game/AI/Action/actionChangeEmotion.cpp
T

19 lines
471 B
C++

#include "Game/AI/Action/actionChangeEmotion.h"
namespace uking::action {
ChangeEmotion::ChangeEmotion(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ChangeEmotion::~ChangeEmotion() = default;
bool ChangeEmotion::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ChangeEmotion::loadParams_() {
getDynamicParam(&mIsOnlyFace_d, "IsOnlyFace");
getDynamicParam(&mEmotionType_d, "EmotionType");
}
} // namespace uking::action