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20 lines
634 B
C++
20 lines
634 B
C++
#include "Game/AI/Action/actionEventSetItemDataToPouch.h"
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namespace uking::action {
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EventSetItemDataToPouch::EventSetItemDataToPouch(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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EventSetItemDataToPouch::~EventSetItemDataToPouch() = default;
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bool EventSetItemDataToPouch::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void EventSetItemDataToPouch::loadParams_() {
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getDynamicParam(&mSharpWeaponAddValue_d, "SharpWeaponAddValue");
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getDynamicParam(&mSharpWeaponAddType_d, "SharpWeaponAddType");
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getDynamicParam(&mTargetActorName_d, "TargetActorName");
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}
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} // namespace uking::action
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