Files
botw/src/Game/AI/Action/actionEventSetItemDataToPouch.cpp
T

20 lines
634 B
C++

#include "Game/AI/Action/actionEventSetItemDataToPouch.h"
namespace uking::action {
EventSetItemDataToPouch::EventSetItemDataToPouch(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventSetItemDataToPouch::~EventSetItemDataToPouch() = default;
bool EventSetItemDataToPouch::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventSetItemDataToPouch::loadParams_() {
getDynamicParam(&mSharpWeaponAddValue_d, "SharpWeaponAddValue");
getDynamicParam(&mSharpWeaponAddType_d, "SharpWeaponAddType");
getDynamicParam(&mTargetActorName_d, "TargetActorName");
}
} // namespace uking::action