Files
botw/src/Game/AI/Action/actionFlyingCharacterDamage.cpp
T

28 lines
708 B
C++

#include "Game/AI/Action/actionFlyingCharacterDamage.h"
namespace uking::action {
FlyingCharacterDamage::FlyingCharacterDamage(const InitArg& arg) : FlyingCharacterDamageBase(arg) {}
bool FlyingCharacterDamage::init_(sead::Heap* heap) {
return FlyingCharacterDamageBase::init_(heap);
}
void FlyingCharacterDamage::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingCharacterDamageBase::enter_(params);
}
void FlyingCharacterDamage::leave_() {
FlyingCharacterDamageBase::leave_();
}
void FlyingCharacterDamage::loadParams_() {
FlyingCharacterDamageBase::loadParams_();
}
void FlyingCharacterDamage::calc_() {
FlyingCharacterDamageBase::calc_();
}
} // namespace uking::action