Files
botw/src/Game/AI/Action/actionFlyingCharacterFreeFallDie.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h"
namespace uking::action {
FlyingCharacterFreeFallDie::FlyingCharacterFreeFallDie(const InitArg& arg)
: FlyingCharacterReaction(arg) {}
FlyingCharacterFreeFallDie::~FlyingCharacterFreeFallDie() = default;
bool FlyingCharacterFreeFallDie::init_(sead::Heap* heap) {
return FlyingCharacterReaction::init_(heap);
}
void FlyingCharacterFreeFallDie::enter_(ksys::act::ai::InlineParamPack* params) {
FlyingCharacterReaction::enter_(params);
}
void FlyingCharacterFreeFallDie::leave_() {
FlyingCharacterReaction::leave_();
}
void FlyingCharacterFreeFallDie::loadParams_() {
FlyingCharacterReaction::loadParams_();
getStaticParam(&mPosReduceRatioOnGround_s, "PosReduceRatioOnGround");
getStaticParam(&mRotReduceRatioOnGround_s, "RotReduceRatioOnGround");
getStaticParam(&mFallAS_s, "FallAS");
getStaticParam(&mOnGroundAS_s, "OnGroundAS");
}
void FlyingCharacterFreeFallDie::calc_() {
FlyingCharacterReaction::calc_();
}
} // namespace uking::action