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https://github.com/zeldaret/botw
synced 2026-07-12 14:52:04 -04:00
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h"
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namespace uking::action {
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FlyingCharacterFreeFallDie::FlyingCharacterFreeFallDie(const InitArg& arg)
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: FlyingCharacterReaction(arg) {}
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FlyingCharacterFreeFallDie::~FlyingCharacterFreeFallDie() = default;
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bool FlyingCharacterFreeFallDie::init_(sead::Heap* heap) {
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return FlyingCharacterReaction::init_(heap);
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}
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void FlyingCharacterFreeFallDie::enter_(ksys::act::ai::InlineParamPack* params) {
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FlyingCharacterReaction::enter_(params);
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}
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void FlyingCharacterFreeFallDie::leave_() {
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FlyingCharacterReaction::leave_();
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}
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void FlyingCharacterFreeFallDie::loadParams_() {
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FlyingCharacterReaction::loadParams_();
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getStaticParam(&mPosReduceRatioOnGround_s, "PosReduceRatioOnGround");
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getStaticParam(&mRotReduceRatioOnGround_s, "RotReduceRatioOnGround");
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getStaticParam(&mFallAS_s, "FallAS");
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getStaticParam(&mOnGroundAS_s, "OnGroundAS");
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}
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void FlyingCharacterFreeFallDie::calc_() {
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FlyingCharacterReaction::calc_();
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}
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} // namespace uking::action
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