Files
botw/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp
T

32 lines
810 B
C++

#include "Game/AI/Action/actionForceGetUpWaterFloatFreeze.h"
namespace uking::action {
ForceGetUpWaterFloatFreeze::ForceGetUpWaterFloatFreeze(const InitArg& arg)
: WaterFloatFreeze(arg) {}
ForceGetUpWaterFloatFreeze::~ForceGetUpWaterFloatFreeze() = default;
bool ForceGetUpWaterFloatFreeze::init_(sead::Heap* heap) {
return WaterFloatFreeze::init_(heap);
}
void ForceGetUpWaterFloatFreeze::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatFreeze::enter_(params);
}
void ForceGetUpWaterFloatFreeze::leave_() {
WaterFloatFreeze::leave_();
}
void ForceGetUpWaterFloatFreeze::loadParams_() {
WaterFloatFreeze::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void ForceGetUpWaterFloatFreeze::calc_() {
WaterFloatFreeze::calc_();
}
} // namespace uking::action