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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h"
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namespace uking::action {
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ForkASTrgShootArrowWithBaseBone::ForkASTrgShootArrowWithBaseBone(const InitArg& arg)
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: ForkASTrgShootArrow(arg) {}
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ForkASTrgShootArrowWithBaseBone::~ForkASTrgShootArrowWithBaseBone() = default;
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bool ForkASTrgShootArrowWithBaseBone::init_(sead::Heap* heap) {
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return ForkASTrgShootArrow::init_(heap);
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}
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void ForkASTrgShootArrowWithBaseBone::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkASTrgShootArrow::enter_(params);
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}
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void ForkASTrgShootArrowWithBaseBone::leave_() {
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ForkASTrgShootArrow::leave_();
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}
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void ForkASTrgShootArrowWithBaseBone::loadParams_() {
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ForkASTrgShootArrow::loadParams_();
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getStaticParam(&mFrontDirAngle_s, "FrontDirAngle");
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getStaticParam(&mIsAddTargetActorAimPosHeight_s, "IsAddTargetActorAimPosHeight");
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getStaticParam(&mBaseBoneName_s, "BaseBoneName");
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getStaticParam(&mFrontDirOfBaseBone_s, "FrontDirOfBaseBone");
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}
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void ForkASTrgShootArrowWithBaseBone::calc_() {
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ForkASTrgShootArrow::calc_();
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}
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} // namespace uking::action
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