Files
botw/src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.1 KiB
C++

#include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h"
namespace uking::action {
ForkASTrgShootArrowWithBaseBone::ForkASTrgShootArrowWithBaseBone(const InitArg& arg)
: ForkASTrgShootArrow(arg) {}
ForkASTrgShootArrowWithBaseBone::~ForkASTrgShootArrowWithBaseBone() = default;
bool ForkASTrgShootArrowWithBaseBone::init_(sead::Heap* heap) {
return ForkASTrgShootArrow::init_(heap);
}
void ForkASTrgShootArrowWithBaseBone::enter_(ksys::act::ai::InlineParamPack* params) {
ForkASTrgShootArrow::enter_(params);
}
void ForkASTrgShootArrowWithBaseBone::leave_() {
ForkASTrgShootArrow::leave_();
}
void ForkASTrgShootArrowWithBaseBone::loadParams_() {
ForkASTrgShootArrow::loadParams_();
getStaticParam(&mFrontDirAngle_s, "FrontDirAngle");
getStaticParam(&mIsAddTargetActorAimPosHeight_s, "IsAddTargetActorAimPosHeight");
getStaticParam(&mBaseBoneName_s, "BaseBoneName");
getStaticParam(&mFrontDirOfBaseBone_s, "FrontDirOfBaseBone");
}
void ForkASTrgShootArrowWithBaseBone::calc_() {
ForkASTrgShootArrow::calc_();
}
} // namespace uking::action