Files
botw/src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.cpp
T

24 lines
838 B
C++

#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h"
namespace uking::action {
ForkAttackWithWeaponOrWithout::ForkAttackWithWeaponOrWithout(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
ForkAttackWithWeaponOrWithout::~ForkAttackWithWeaponOrWithout() = default;
void ForkAttackWithWeaponOrWithout::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkAttackWithWeaponOrWithout::loadParams_() {
getStaticParam(&mAttackIntensity_s, "AttackIntensity");
getStaticParam(&mIsGuardPierce_s, "IsGuardPierce");
getStaticParam(&mIsForceGuardBreak_s, "IsForceGuardBreak");
getStaticParam(&mIsIniviciblePierce_s, "IsIniviciblePierce");
getStaticParam(&mIsHeavy_s, "IsHeavy");
getStaticParam(&mIsHammer_s, "IsHammer");
}
} // namespace uking::action