Files
botw/src/Game/AI/Action/actionNoDeleteCurrentActor.cpp
T

16 lines
415 B
C++

#include "Game/AI/Action/actionNoDeleteCurrentActor.h"
namespace uking::action {
NoDeleteCurrentActor::NoDeleteCurrentActor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NoDeleteCurrentActor::~NoDeleteCurrentActor() = default;
bool NoDeleteCurrentActor::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void NoDeleteCurrentActor::loadParams_() {}
} // namespace uking::action