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16 lines
415 B
C++
16 lines
415 B
C++
#include "Game/AI/Action/actionNoDeleteCurrentActor.h"
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namespace uking::action {
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NoDeleteCurrentActor::NoDeleteCurrentActor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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NoDeleteCurrentActor::~NoDeleteCurrentActor() = default;
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bool NoDeleteCurrentActor::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void NoDeleteCurrentActor::loadParams_() {}
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} // namespace uking::action
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