Files
botw/src/Game/AI/Action/actionPlayASForTimelineWithSword.cpp
T

26 lines
642 B
C++

#include "Game/AI/Action/actionPlayASForTimelineWithSword.h"
namespace uking::action {
PlayASForTimelineWithSword::PlayASForTimelineWithSword(const InitArg& arg)
: PlayASForTimeline(arg) {}
void PlayASForTimelineWithSword::enter_(ksys::act::ai::InlineParamPack* params) {
PlayASForTimeline::enter_(params);
}
void PlayASForTimelineWithSword::leave_() {
PlayASForTimeline::leave_();
}
void PlayASForTimelineWithSword::loadParams_() {
PlayASForTimeline::loadParams_();
getDynamicParam(&mIsHold_d, "IsHold");
}
void PlayASForTimelineWithSword::calc_() {
PlayASForTimeline::calc_();
}
} // namespace uking::action