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https://github.com/zeldaret/botw
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26 lines
608 B
C++
26 lines
608 B
C++
#include "Game/AI/Action/actionPlayerDiveMove.h"
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namespace uking::action {
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PlayerDiveMove::PlayerDiveMove(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerDiveMove::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerDiveMove::leave_() {
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PlayerAction::leave_();
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}
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void PlayerDiveMove::loadParams_() {
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getStaticParam(&mAnmDrivenDist_s, "AnmDrivenDist");
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getStaticParam(&mFinishDist_s, "FinishDist");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void PlayerDiveMove::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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