Files
botw/src/Game/AI/Action/actionPlayerDiveMove.cpp
T

26 lines
608 B
C++

#include "Game/AI/Action/actionPlayerDiveMove.h"
namespace uking::action {
PlayerDiveMove::PlayerDiveMove(const InitArg& arg) : PlayerAction(arg) {}
void PlayerDiveMove::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerDiveMove::leave_() {
PlayerAction::leave_();
}
void PlayerDiveMove::loadParams_() {
getStaticParam(&mAnmDrivenDist_s, "AnmDrivenDist");
getStaticParam(&mFinishDist_s, "FinishDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void PlayerDiveMove::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action