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https://github.com/zeldaret/botw
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29 lines
777 B
C++
29 lines
777 B
C++
#include "Game/AI/Action/actionPlayerMove.h"
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namespace uking::action {
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PlayerMove::PlayerMove(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerMove::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerMove::leave_() {
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PlayerAction::leave_();
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}
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void PlayerMove::loadParams_() {
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getStaticParam(&mEnergyDash_s, "EnergyDash");
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getStaticParam(&mForceApplyPushAnm_s, "ForceApplyPushAnm");
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getStaticParam(&mEnergyDashTrig_s, "EnergyDashTrig");
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getStaticParam(&mPushContinueTime_s, "PushContinueTime");
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getStaticParam(&mPushStopDistY_s, "PushStopDistY");
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getStaticParam(&mInvalidFallFrame_s, "InvalidFallFrame");
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}
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void PlayerMove::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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