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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
29 lines
675 B
C++
29 lines
675 B
C++
#include "Game/AI/Action/actionSwimNoticeTurn.h"
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namespace uking::action {
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SwimNoticeTurn::SwimNoticeTurn(const InitArg& arg) : WaterFloatBase(arg) {}
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SwimNoticeTurn::~SwimNoticeTurn() = default;
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void SwimNoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) {
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WaterFloatBase::enter_(params);
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}
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void SwimNoticeTurn::leave_() {
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WaterFloatBase::leave_();
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}
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void SwimNoticeTurn::loadParams_() {
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WaterFloatBase::loadParams_();
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getStaticParam(&mAngSpd_s, "AngSpd");
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getStaticParam(&mASName_s, "ASName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void SwimNoticeTurn::calc_() {
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WaterFloatBase::calc_();
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}
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} // namespace uking::action
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