Files
botw/src/Game/AI/Action/actionSwimNoticeTurn.cpp
T

29 lines
675 B
C++

#include "Game/AI/Action/actionSwimNoticeTurn.h"
namespace uking::action {
SwimNoticeTurn::SwimNoticeTurn(const InitArg& arg) : WaterFloatBase(arg) {}
SwimNoticeTurn::~SwimNoticeTurn() = default;
void SwimNoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatBase::enter_(params);
}
void SwimNoticeTurn::leave_() {
WaterFloatBase::leave_();
}
void SwimNoticeTurn::loadParams_() {
WaterFloatBase::loadParams_();
getStaticParam(&mAngSpd_s, "AngSpd");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void SwimNoticeTurn::calc_() {
WaterFloatBase::calc_();
}
} // namespace uking::action