mirror of
https://github.com/zeldaret/botw
synced 2026-10-10 05:51:51 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
27 lines
640 B
C++
27 lines
640 B
C++
#include "Game/Actor/AI/aiBeamExplodeBase.h"
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namespace uking::ai {
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BeamExplodeBase::BeamExplodeBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
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BeamExplodeBase::~BeamExplodeBase() = default;
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bool BeamExplodeBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Ai::init_(heap);
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}
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void BeamExplodeBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Ai::enter_(params);
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}
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void BeamExplodeBase::leave_() {
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ksys::act::ai::Ai::leave_();
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}
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void BeamExplodeBase::loadParams_() {
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getStaticParam(&mMaxDistance_s, "MaxDistance");
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getStaticParam(&mIsDelete_s, "IsDelete");
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}
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} // namespace uking::ai
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