mirror of
https://github.com/zeldaret/botw
synced 2026-10-11 14:18:33 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
25 lines
658 B
C++
25 lines
658 B
C++
#include "Game/Actor/Query/queryCheckCookResultStatus.h"
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#include <evfl/Query.h>
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namespace uking::query {
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CheckCookResultStatus::CheckCookResultStatus(const InitArg& arg) : ksys::act::ai::Query(arg) {}
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CheckCookResultStatus::~CheckCookResultStatus() = default;
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// FIXME: implement
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int CheckCookResultStatus::doQuery() {
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return -1;
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}
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void CheckCookResultStatus::loadParams(const evfl::QueryArg& arg) {
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loadInt(arg.param_accessor, "CheckType");
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}
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void CheckCookResultStatus::loadParams() {
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getDynamicParam(&mCheckType, "CheckType");
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getAITreeVariable(&mCurrentCookResultHolder, "CurrentCookResultHolder");
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}
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} // namespace uking::query
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