Files
botw/src/Game/Actor/Query/queryCheckPlayerWeaponFired.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

24 lines
601 B
C++

#include "Game/Actor/Query/queryCheckPlayerWeaponFired.h"
#include <evfl/Query.h>
namespace uking::query {
CheckPlayerWeaponFired::CheckPlayerWeaponFired(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CheckPlayerWeaponFired::~CheckPlayerWeaponFired() = default;
// FIXME: implement
int CheckPlayerWeaponFired::doQuery() {
return -1;
}
void CheckPlayerWeaponFired::loadParams(const evfl::QueryArg& arg) {
loadInt(arg.param_accessor, "CheckFireType");
}
void CheckPlayerWeaponFired::loadParams() {
getDynamicParam(&mCheckFireType, "CheckFireType");
}
} // namespace uking::query