mirror of
https://github.com/zeldaret/botw
synced 2026-10-10 05:51:51 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
27 lines
709 B
C++
27 lines
709 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiQuery.h"
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namespace uking::query {
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class CompareGameDataTime : public ksys::act::ai::Query {
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SEAD_RTTI_OVERRIDE(CompareGameDataTime, Query)
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public:
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explicit CompareGameDataTime(const InitArg& arg);
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~CompareGameDataTime() override;
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int doQuery() override;
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void loadParams() override;
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void loadParams(const evfl::QueryArg& arg) override;
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protected:
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sead::SafeString mGameDataIntMinA{};
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sead::SafeString mGameDataIntSecA{};
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sead::SafeString mGameDataIntMilliA{};
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sead::SafeString mGameDataIntMinB{};
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sead::SafeString mGameDataIntSecB{};
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sead::SafeString mGameDataIntMilliB{};
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};
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} // namespace uking::query
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