Files
botw/src/Game/Actor/Query/queryCompareGameDataTime.h
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

27 lines
709 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiQuery.h"
namespace uking::query {
class CompareGameDataTime : public ksys::act::ai::Query {
SEAD_RTTI_OVERRIDE(CompareGameDataTime, Query)
public:
explicit CompareGameDataTime(const InitArg& arg);
~CompareGameDataTime() override;
int doQuery() override;
void loadParams() override;
void loadParams(const evfl::QueryArg& arg) override;
protected:
sead::SafeString mGameDataIntMinA{};
sead::SafeString mGameDataIntSecA{};
sead::SafeString mGameDataIntMilliA{};
sead::SafeString mGameDataIntMinB{};
sead::SafeString mGameDataIntSecB{};
sead::SafeString mGameDataIntMilliB{};
};
} // namespace uking::query