Files
botw/src/Game/Actor/Query/queryIsBloodyMoonTrig.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

20 lines
541 B
C++

#include "Game/Actor/Query/queryIsBloodyMoonTrig.h"
#include <evfl/Query.h>
#include "KingSystem/World/worldManager.h"
namespace uking::query {
IsBloodyMoonTrig::IsBloodyMoonTrig(const InitArg& arg) : ksys::act::ai::Query(arg) {}
IsBloodyMoonTrig::~IsBloodyMoonTrig() = default;
int IsBloodyMoonTrig::doQuery() {
return ksys::world::Manager::instance()->getTimeMgr()->wasBloodyDayAndDayPassed();
}
void IsBloodyMoonTrig::loadParams(const evfl::QueryArg& arg) {}
void IsBloodyMoonTrig::loadParams() {}
} // namespace uking::query