Merge branch 'main' into mods

This commit is contained in:
PJB3005
2026-05-14 17:08:10 +02:00
3 changed files with 8 additions and 2 deletions
+6
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@@ -7053,6 +7053,12 @@ static int daE_RD_IsDelete(e_rd_class*) {
}
static int daE_RD_Delete(e_rd_class* i_this) {
#if TARGET_PC
if (boss == i_this) {
boss = NULL;
}
#endif
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_RegisterDeleteID(i_this, "E_RD");
+1 -1
View File
@@ -184,7 +184,7 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
case BloomMode::Classic:
return "Classic";
case BloomMode::Dusk:
return "Dusk";
return "Dusklight";
}
break;
case GraphicsOption::BloomMultiplier:
+1 -1
View File
@@ -83,7 +83,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
"Enhancements disabled to match the GameCube version. "
"Good for speedrunning or simple nostalgia!",
applyPresetClassic},
{"Dusk",
{"Dusklight",
"Graphics & quality of life tweaks, including some from the Wii U version. "
"Our recommended way to play!",
applyPresetDusk},