Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-04-08 16:28:14 -07:00
13 changed files with 75 additions and 2 deletions
+1
View File
@@ -62,6 +62,7 @@ struct UserSettings {
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastSpinner;
ConfigVar<bool> freeMagicArmor;
// Technical
ConfigVar<bool> restoreWiiGlitches;
+10
View File
@@ -12677,7 +12677,11 @@ void daAlink_c::setMagicArmorBrk(int i_status) {
}
BOOL daAlink_c::checkMagicArmorHeavy() const {
#if TARGET_PC
return checkMagicArmorWearAbility() && (dComIfGs_getRupee() == 0 && !dusk::getSettings().game.freeMagicArmor);
#else
return checkMagicArmorWearAbility() && dComIfGs_getRupee() == 0;
#endif
}
BOOL daAlink_c::checkBootsOrArmorHeavy() const {
@@ -18583,7 +18587,13 @@ int daAlink_c::execute() {
field_0x372c = cXyz::Zero;
field_0x2fb8 = 0;
#if TARGET_PC
// This handles rupee drain and transitions between rupees/no rupees
// We can skip all of that if the magic armor doesn't use rupees
if (!dusk::getSettings().game.freeMagicArmor && checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
#else
if (checkMagicArmorWearAbility() && mClothesChangeWaitTimer == 0) {
#endif
if (checkMagicArmorNoDamage() && !checkEventRun()) {
if (field_0x2fc3 == 0) {
field_0x2fc3 = 10;
+5
View File
@@ -187,6 +187,11 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
}
if (checkMagicArmorNoDamage()) {
#if TARGET_PC
if(dusk::getSettings().game.freeMagicArmor) {
i_dmgAmount = 0;
}
#endif
dComIfGp_setItemRupeeCount(-i_dmgAmount * 10);
} else
#if DEBUG
+10 -1
View File
@@ -313,7 +313,12 @@ void daAlink_c::changeLink(int param_0) {
mpLinkHandModel =
initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_mArcName, "al_hands.bmd")), 0);
if (dComIfGs_getRupee() != 0) {
#if TARGET_PC
if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor)
#else
if (dComIfGs_getRupee() != 0)
#endif
{
setMagicArmorBrk(1);
} else {
setMagicArmorBrk(0);
@@ -398,7 +403,11 @@ void daAlink_c::changeLink(int param_0) {
field_0x06ec = field_0x064C->getMaterialNodePointer(1)->getShape();
field_0x06f0 = field_0x064C->getMaterialNodePointer(2)->getShape();
#if TARGET_PC
if (dComIfGs_getRupee() != 0 || dusk::getSettings().game.freeMagicArmor) {
#else
if (dComIfGs_getRupee() != 0) {
#endif
var_r27 = 4;
} else {
var_r27 = 5;
+8
View File
@@ -300,11 +300,19 @@ int daGrdWater_c::Draw() {
J3DTexMtxInfo* mtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (mtxInfo != NULL) {
Mtx afStack_50;
#if TARGET_PC
C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect,
1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f);
#else
C_MTXLightPerspective(afStack_50, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect,
1.0f, 1.0f, -0.01f, 0.0f);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(afStack_50);
#endif
mtxInfo->setEffectMtx(afStack_50);
modelData2->simpleCalcMaterial(0, (MtxP)j3dDefaultMtx);
}
+6
View File
@@ -371,8 +371,14 @@ int daLv3Water_c::Draw() {
texMtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (texMtxInfo != NULL) {
Mtx lightProjMtx;
#if TARGET_PC
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0.0f);
#else
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0.0f);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
+6
View File
@@ -197,7 +197,13 @@ int daLv3Water2_c::Draw() {
texMtxInfo = &btkMaterial->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if(texMtxInfo) {
Mtx lightProjMtx;
#if TARGET_PC
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
#else
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
+7
View File
@@ -27,8 +27,15 @@ static int daObj_Lv3waterB_Draw(obj_lv3WaterB_class* i_this) {
J3DTexMtxInfo* tex_mtx_info = &material_p->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (tex_mtx_info != NULL) {
Mtx m;
#if TARGET_PC
C_MTXLightPerspective(m, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f, 1.0f,
dusk::getSettings().game.useWaterProjectionOffset ? -0.015f : 0.0f, 0.0f);
#else
C_MTXLightPerspective(m, dComIfGd_getView()->fovy, dComIfGd_getView()->aspect, 1.0f,
1.0f, -0.015f, 0.0f);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(m);
#endif
+7
View File
@@ -313,8 +313,15 @@ int daObjRotStair_c::Draw() {
J3DTexMtxInfo* texMtxInfo = &material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (texMtxInfo != NULL) {
Mtx lightMtx;
#if TARGET_PC
C_MTXLightPerspective(lightMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
#else
C_MTXLightPerspective(lightMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(lightMtx);
#endif
+7
View File
@@ -36,8 +36,15 @@ static int daObj_Tp_Draw(obj_tp_class* i_this) {
&material->getTexGenBlock()->getTexMtx(0)->getTexMtxInfo();
if (texMtxInfo != NULL) {
Mtx lightProjMtx;
#if TARGET_PC
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, dusk::getSettings().game.useWaterProjectionOffset ? -0.01f : 0.0f, 0);
#else
C_MTXLightPerspective(lightProjMtx, dComIfGd_getView()->fovy,
dComIfGd_getView()->aspect, 1.0f, 1.0f, -0.01f, 0);
#endif
#if WIDESCREEN_SUPPORT
mDoGph_gInf_c::setWideZoomLightProjection(lightProjMtx);
#endif
+1 -1
View File
@@ -411,7 +411,7 @@ void dMsgScrnItem_c::drawSelf() {
f32 globalPosX = mpTm_c[0]->getGlobalPosX();
#if WIDESCREEN_SUPPORT
#if WIDESCREEN_SUPPORT && !TARGET_PC
if (mDoGph_gInf_c::isWide()) {
drawOutFont(g_MsgObject_HIO_c.mBoxItemTextPosX + 7.0f + YREG_F(2),
g_MsgObject_HIO_c.mBoxItemTextPosY, 1.0f);
+5
View File
@@ -111,6 +111,11 @@ namespace dusk {
ImGui::SetTooltip("Speeds up Spinner movement when holding R.");
}
config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Makes the magic armor work without rupees.");
}
ImGui::EndMenu();
}
+2
View File
@@ -50,6 +50,7 @@ UserSettings g_userSettings = {
.enableFastIronBoots {"game.enableFastIronBoots", false},
.canTransformAnywhere {"game.canTransformAnywhere", false},
.fastSpinner {"game.fastSpinner", false},
.freeMagicArmor {"game.freeMagicArmor", false},
// Technical
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
@@ -95,6 +96,7 @@ void registerSettings() {
Register(g_userSettings.game.useWaterProjectionOffset);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.freeMagicArmor);
Register(g_userSettings.game.restoreWiiGlitches);
Register(g_userSettings.game.noMissClimbing);
Register(g_userSettings.game.noLowHpSound);