goron springwater check

This commit is contained in:
gymnast86
2026-04-30 21:11:01 -07:00
parent 040094115b
commit 438fd2fe71
+1 -8
View File
@@ -1625,18 +1625,11 @@ fpc_ProcID fopAcM_createItemForBoss(const cXyz* i_pos, int i_itemNo, int i_roomN
}
if (randomizer_IsActive()) {
i_itemNo = verifyProgressiveItem(i_itemNo);
if (i_itemNo == dItemNo_Randomizer_UTAWA_HEART_e)
{
param_8 = 0x9F; // Custom flag used for dungeon heart containers.
}
// If we are in Hyrule Field, we want to spawn the goron HP on the ground.
if (daAlink_c::checkStageName("F_SP121"))
{
*const_cast<float*>(&i_pos->y) = -190.f;
}
// Don't use fastCreate for rando since it could take a bit to load the item resource
return initCreatePlayerItem(i_itemNo, param_8 & 0xFF, i_pos, i_roomNo, i_angle, i_scale);
} else {
#endif