mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-02 18:46:00 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -20,31 +20,17 @@ It aims to be as accurate as possible to the original while also providing new o
|
||||
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> At a minimum, Dusklight requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelihood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
|
||||
> At a minimum, Dusklight requires a GPU with support for D3D12, Vulkan 1.1+, or Metal. For older devices, best-effort support is provided for D3D11 and OpenGL ES (Android), but will not achieve full accuracy or performance. Your experience with specific hardware, operating systems, and drivers may vary.
|
||||
|
||||
### 1. Dump your game
|
||||
|
||||
You must dump your own copy of the game, please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to a `.rvz` to save space.
|
||||
You must dump your own copy of the game. Please see [this article](https://wiki.dolphin-emu.org/index.php?title=Ripping_Games) for instructions. After dumping, you can use a program like [Dolphin](https://dolphin-emu.org/) or [nodtool](https://github.com/encounter/nod/releases) to convert the `.iso` to `.rvz` to save space.
|
||||
|
||||
Currently, only the GameCube USA and EUR releases are supported. Support for other versions of the game is planned in the future.
|
||||
|
||||
### 2. Download [Dusklight](https://github.com/TwilitRealm/dusklight/releases)
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||||
### 2. Install Dusklight
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||||
|
||||
### 3. Setup the game
|
||||
**Windows / macOS / Linux**
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||||
- Extract the .zip file
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||||
- Launch Dusklight
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||||
- Press **Select Disc Image** and provide the path to your supported game dump
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||||
- Press **Play**!
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||||
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||||
**iOS**
|
||||
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
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||||
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||||
**Android**
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||||
- Install the Dusklight APK
|
||||
- Launch Dusklight
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
Visit the [official installation guide](https://twilitrealm.dev/install/) for full instructions.
|
||||
|
||||
# Building
|
||||
|
||||
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: e145b9ec20...9087a409da
@@ -269,6 +269,12 @@
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||||
runHook postInstall
|
||||
'';
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||||
|
||||
postFixup = lib.optionalString (!isDarwin) ''
|
||||
patchelf \
|
||||
--add-needed "${pkgs.vulkan-loader}/lib/libvulkan.so" \
|
||||
$out/bin/dusklight
|
||||
'';
|
||||
|
||||
dontStrip = true;
|
||||
|
||||
meta = {
|
||||
|
||||
@@ -88,9 +88,14 @@ public:
|
||||
/* 0x396A */ u8 field_0x396A[0x399E - 0x396A];
|
||||
/* 0x399E */ s16 field_0x399e;
|
||||
/* 0x39A0 */ u8 field_0x39A0[0x39A4 - 0x39A0];
|
||||
|
||||
#if TARGET_PC
|
||||
/* 0x39A4 */ cM_rnd_c mMantRng;
|
||||
#endif
|
||||
};
|
||||
|
||||
#if TARGET_PC
|
||||
STATIC_ASSERT(sizeof(mant_class) == 0x39ac);
|
||||
#else
|
||||
STATIC_ASSERT(sizeof(mant_class) == 0x39a4);
|
||||
#endif
|
||||
|
||||
#endif /* D_A_MANT_H */
|
||||
|
||||
@@ -360,7 +360,12 @@ inline void dMsgObject_demoMessageGroup() {
|
||||
}
|
||||
|
||||
inline bool dMsgObject_isTalkNowCheck() {
|
||||
#if TARGET_PC
|
||||
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
|
||||
return msgObject != NULL && msgObject->getStatus() != 1;
|
||||
#else
|
||||
return dMsgObject_getMsgObjectClass()->getStatus() == 1 ? false : true;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool dMsgObject_isKillMessageFlag() {
|
||||
@@ -497,7 +502,12 @@ inline void dMsgObject_onMsgSend() {
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||||
}
|
||||
|
||||
inline bool dMsgObject_isFukidashiCheck() {
|
||||
#if TARGET_PC
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||||
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
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||||
return msgObject != NULL && msgObject->getScrnDrawPtr() != NULL;
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||||
#else
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||||
return dMsgObject_getMsgObjectClass()->getScrnDrawPtr() == NULL ? false : true;
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||||
#endif
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||||
}
|
||||
|
||||
inline void* dMsgObject_getTalkHeap() {
|
||||
|
||||
@@ -46,6 +46,12 @@ enum class FrameInterpMode : u8 {
|
||||
Unlimited = 2,
|
||||
};
|
||||
|
||||
enum class TouchTargeting : u8 {
|
||||
Hybrid = 0,
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||||
Hold = 1,
|
||||
Switch = 2,
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||||
};
|
||||
|
||||
enum class MenuScaling : u8 {
|
||||
GameCube = 0,
|
||||
Wii = 1,
|
||||
@@ -97,6 +103,12 @@ struct ConfigEnumRange<FrameInterpMode> {
|
||||
static constexpr auto max = FrameInterpMode::Unlimited;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<TouchTargeting> {
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||||
static constexpr auto min = TouchTargeting::Hybrid;
|
||||
static constexpr auto max = TouchTargeting::Switch;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<MenuScaling> {
|
||||
static constexpr auto min = MenuScaling::GameCube;
|
||||
@@ -216,6 +228,7 @@ struct UserSettings {
|
||||
ConfigVar<bool> invertMouseY;
|
||||
ConfigVar<bool> freeCamera;
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||||
ConfigVar<bool> enableTouchControls;
|
||||
ConfigVar<TouchTargeting> touchTargeting;
|
||||
ConfigVar<bool> enableMenuPointer;
|
||||
ConfigVar<ui::ControlLayout> touchControlsLayout;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_com_inf_game.h"
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||||
|
||||
#if TARGET_PC
|
||||
#include <aurora/texture.hpp>
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||||
#include "dusk/dvd_asset.hpp"
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||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
@@ -40,6 +41,8 @@ static f32* l_texCoord_get() { alignas(32) static f32 buf[338]; static bool _
|
||||
//#define l_pos (l_pos_get())
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||||
#define l_normal (l_normal_get())
|
||||
#define l_texCoord (l_texCoord_get())
|
||||
|
||||
static bool l_Egnd_mantTEX_hasReplacement = false;
|
||||
#else
|
||||
#include "assets/l_Egnd_mantTEX.h"
|
||||
|
||||
@@ -223,6 +226,7 @@ void daMant_packet_c::draw() {
|
||||
GXInitTexObjCI(
|
||||
&undersideTexObj, l_Egnd_mantTEX_U, 0x80, 0x80, GX_TF_C8, GX_CLAMP, GX_CLAMP, 0, 0);
|
||||
GXInitTexObjLOD(&undersideTexObj, GX_LINEAR, GX_LINEAR, 0.0, 0.0, 0.0, 0, 0, GX_ANISO_1);
|
||||
l_Egnd_mantTEX_hasReplacement = aurora::texture::has_replacement(&mainTexObj, &tlutObj);
|
||||
textureObjsInitialized = true;
|
||||
}
|
||||
#else
|
||||
@@ -636,7 +640,11 @@ static int daMant_Execute(mant_class* i_this) {
|
||||
iVar8 = 0;
|
||||
|
||||
if (i_this->field_0x3967 != 0) {
|
||||
#if TARGET_PC
|
||||
mant_cut_type = l_Egnd_mantTEX_hasReplacement ? 1 : i_this->field_0x3967;
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||||
#else
|
||||
mant_cut_type = i_this->field_0x3967;
|
||||
#endif
|
||||
|
||||
if (i_this->field_0x3968 < 15) {
|
||||
i_this->field_0x3968++;
|
||||
@@ -648,9 +656,18 @@ static int daMant_Execute(mant_class* i_this) {
|
||||
iVar8 = 20;
|
||||
}
|
||||
|
||||
unaff_r29 = cM_rndF(65536.0f);
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||||
var_f31 = cM_rndFX(32.0f);
|
||||
var_f30 = cM_rndFX(32.0f);
|
||||
#if TARGET_PC
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||||
if (l_Egnd_mantTEX_hasReplacement) {
|
||||
unaff_r29 = i_this->mMantRng.getF(65536.0f);
|
||||
var_f31 = i_this->mMantRng.getFX(32.0f);
|
||||
var_f30 = i_this->mMantRng.getFX(32.0f);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
unaff_r29 = cM_rndF(65536.0f);
|
||||
var_f31 = cM_rndFX(32.0f);
|
||||
var_f30 = cM_rndFX(32.0f);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->field_0x3967 = 0;
|
||||
@@ -760,6 +777,8 @@ static int daMant_Create(fopAc_ac_c* i_this) {
|
||||
if(textureObjsInitialized) {
|
||||
GXInitTlutObjData(&tlutObj, l_Egnd_mantPAL); // make sure the cached textures are updated
|
||||
}
|
||||
|
||||
m_this->mMantRng.init(66, 16983, 855);
|
||||
#endif
|
||||
|
||||
lbl_277_bss_0 = 0;
|
||||
|
||||
@@ -7602,6 +7602,10 @@ bool dCamera_c::executeDebugFlyCam() {
|
||||
sFlyCamLastMousePos = mouseValid ? io.MousePos : ImVec2{-1.0f, -1.0f};
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
stickX *= -1.0f;
|
||||
}
|
||||
|
||||
f32 verticalDisp = 0.0f;
|
||||
if (trigR >= FLYCAM_TRIGGER_DEADZONE) {
|
||||
verticalDisp += trigR;
|
||||
|
||||
+20
-12
@@ -426,7 +426,15 @@ void dMenu_Fmap2DBack_c::draw() {
|
||||
}
|
||||
|
||||
mpPointParent->setAlphaRate(mArrowAlpha * mSpotTextureFadeAlpha);
|
||||
mpPointParent->translate(mArrowPos2DX + mTransX, mArrowPos2DY + mTransZ);
|
||||
|
||||
f32 drawX = mArrowPos2DX + mTransX;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
drawX = getMirrorPosX(drawX, 0.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
mpPointParent->translate(drawX, mArrowPos2DY + mTransZ);
|
||||
mpPointScreen->draw(0.0f, 0.0f, grafPort);
|
||||
}
|
||||
|
||||
@@ -745,7 +753,7 @@ void dMenu_Fmap2DBack_c::zoomMapCalc(f32 i_zoom) {
|
||||
|
||||
f32 tmp2 = (dVar12 + (i_zoom * (centerX - dVar12)));
|
||||
f32 tmp2_ = (dVar11 + (i_zoom * (centerY - dVar11)));
|
||||
|
||||
|
||||
field_0xf0c[mRegionCursor] =
|
||||
((tmp2 + (tmp3 * mZoom)) - mRegionMapSizeX[mRegionCursor] * mZoom * 0.5f) -
|
||||
mRegionMinMapX[mRegionCursor];
|
||||
@@ -1005,6 +1013,11 @@ void dMenu_Fmap2DBack_c::allmap_move2(STControl* param_0) {
|
||||
f32 stickValue = param_0->getValueStick();
|
||||
if (stickValue >= spC) {
|
||||
s16 angle = param_0->getAngleStick();
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
angle = -angle;
|
||||
}
|
||||
#endif
|
||||
f32 local_68 = (mTexMaxX - mTexMinX);
|
||||
f32 zoomRate = local_68 / getAllMapZoomRate();
|
||||
f32 sp24;
|
||||
@@ -1046,11 +1059,6 @@ void dMenu_Fmap2DBack_c::allmap_move2(STControl* param_0) {
|
||||
calcAllMapPos2D((mArrowPos3DX + control_xpos) - mStageTransX,
|
||||
(mArrowPos3DZ + control_ypos) - mStageTransZ, &sp14, &sp10);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
sp14 = getMirrorPosX(sp14, 0.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
mSelectRegion = 0xff;
|
||||
for (int i = 7; i >= 0; i--) {
|
||||
@@ -1907,6 +1915,11 @@ void dMenu_Fmap2DBack_c::regionMapMove(STControl* i_stick) {
|
||||
f32 stick_value = i_stick->getValueStick();
|
||||
if (stick_value >= slow_bound) {
|
||||
s16 angle = i_stick->getAngleStick();
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
angle = -angle;
|
||||
}
|
||||
#endif
|
||||
f32 local_68 = mTexMaxX - mTexMinX;
|
||||
f32 spot_zoom = getSpotMapZoomRate();
|
||||
f32 region_zoom = getRegionMapZoomRate(mRegionCursor);
|
||||
@@ -1946,11 +1959,6 @@ void dMenu_Fmap2DBack_c::regionMapMove(STControl* i_stick) {
|
||||
calcAllMapPos2D(mArrowPos3DX + control_xpos - mStageTransX,
|
||||
mArrowPos3DZ + control_ypos - mStageTransZ, &pos_x, &pos_y);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
pos_x = getMirrorPosX(pos_x, 0.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
mSelectRegion = 0xff;
|
||||
int region = mRegionCursor;
|
||||
|
||||
@@ -437,7 +437,12 @@ void dMeter2_c::checkStatus() {
|
||||
|
||||
field_0x128 = daPy_py_c::checkNowWolf();
|
||||
|
||||
#if TARGET_PC
|
||||
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
|
||||
if (!dComIfGp_2dShowCheck() || (msgObject != NULL && msgObject->isPlaceMessage())) {
|
||||
#else
|
||||
if (!dComIfGp_2dShowCheck() || dMsgObject_getMsgObjectClass()->isPlaceMessage()) {
|
||||
#endif
|
||||
mStatus |= 0x4000;
|
||||
} else if (dComIfGp_checkPlayerStatus1(0, 1) && dComIfGp_getAStatus() == 0x12) {
|
||||
mStatus |= 0x200000;
|
||||
@@ -2870,8 +2875,14 @@ void dMeter2_c::alphaAnimeButton() {
|
||||
u8 var_31;
|
||||
var_31 = 0;
|
||||
|
||||
#if TARGET_PC
|
||||
dMsgObject_c* msgObject = dMsgObject_getMsgObjectClass();
|
||||
if ((mStatus & 0x4000) ||
|
||||
((mStatus & 0x100) && (msgObject != NULL && msgObject->isAutoMessageFlag())) ||
|
||||
#else
|
||||
if ((mStatus & 0x4000) ||
|
||||
((mStatus & 0x100) && dMsgObject_getMsgObjectClass()->isAutoMessageFlag()) ||
|
||||
#endif
|
||||
((mStatus & 0x40000000) && !(mStatus & 0x100)) || (mStatus & 0x80000000) || (mStatus & 8) ||
|
||||
(mStatus & 0x10) || (mStatus & 0x20) || (mStatus & 0x04000000) || (mStatus & 0x10000000))
|
||||
{
|
||||
|
||||
@@ -378,6 +378,7 @@ nlohmann::json ConfigImpl<ui::ControlLayout>::dumpToJson(const ConfigVar<ui::Con
|
||||
}
|
||||
|
||||
template class ConfigImpl<dusk::FrameInterpMode>;
|
||||
template class ConfigImpl<dusk::TouchTargeting>;
|
||||
template class ConfigImpl<dusk::MenuScaling>;
|
||||
template class ConfigImpl<dusk::Resampler>;
|
||||
template class ConfigImpl<dusk::MagicArmorMode>;
|
||||
|
||||
@@ -96,6 +96,7 @@ UserSettings g_userSettings = {
|
||||
.invertMouseY {"game.invertMouseY", false},
|
||||
.freeCamera {"game.freeCamera", false},
|
||||
.enableTouchControls {"game.enableTouchControls", false},
|
||||
.touchTargeting {"game.touchTargeting", TouchTargeting::Hybrid},
|
||||
.enableMenuPointer {"game.enableMenuPointer", true},
|
||||
.touchControlsLayout {"game.touchControlsLayout", ui::ControlLayout{}},
|
||||
.invertCameraXAxis {"game.invertCameraXAxis", false},
|
||||
@@ -357,6 +358,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.invertMouseY);
|
||||
Register(g_userSettings.game.freeCamera);
|
||||
Register(g_userSettings.game.enableTouchControls);
|
||||
Register(g_userSettings.game.touchTargeting);
|
||||
Register(g_userSettings.game.enableMenuPointer);
|
||||
Register(g_userSettings.game.touchControlsLayout);
|
||||
Register(g_userSettings.game.debugFlyCam);
|
||||
|
||||
@@ -7,6 +7,9 @@ float s_pitch_dp = 0.0f;
|
||||
} // namespace
|
||||
|
||||
void add_delta(float yaw_dp, float pitch_dp) noexcept {
|
||||
if (getSettings().game.enableMirrorMode) {
|
||||
yaw_dp *= -1.0;
|
||||
}
|
||||
s_yaw_dp += yaw_dp;
|
||||
s_pitch_dp += pitch_dp;
|
||||
}
|
||||
|
||||
@@ -77,6 +77,18 @@ constexpr std::array kInterpolationModes = {
|
||||
"Unlimited",
|
||||
};
|
||||
|
||||
constexpr std::array kTouchTargetingLabels = {
|
||||
"Hybrid",
|
||||
"Hold",
|
||||
"Switch",
|
||||
};
|
||||
|
||||
constexpr std::array kTouchTargetingDescriptions = {
|
||||
"Tap once to lock on when a target is found. Double-tap when none is found to hold L.",
|
||||
"L stays held only while your finger is on the button.",
|
||||
"Tap L to keep it held. Tap again to release it.",
|
||||
};
|
||||
|
||||
constexpr std::array kGyroInputModeLabels = {
|
||||
"Sensor",
|
||||
"Mouse",
|
||||
@@ -407,6 +419,14 @@ bool gyro_enabled() {
|
||||
return getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal;
|
||||
}
|
||||
|
||||
Rml::String touch_targeting_label(TouchTargeting targeting) {
|
||||
const auto index = static_cast<std::size_t>(targeting);
|
||||
if (index >= kTouchTargetingLabels.size()) {
|
||||
return "Unknown";
|
||||
}
|
||||
return kTouchTargetingLabels[index];
|
||||
}
|
||||
|
||||
struct ConfigBoolProps {
|
||||
Rml::String key;
|
||||
Rml::String icon;
|
||||
@@ -1003,6 +1023,45 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
pane.clear();
|
||||
pane.add_text("Open the touch controls layout editor.");
|
||||
});
|
||||
leftPane.register_control(leftPane.add_select_button({
|
||||
.key = "Touch Targeting",
|
||||
.getValue =
|
||||
[] {
|
||||
return touch_targeting_label(
|
||||
getSettings().game.touchTargeting.getValue());
|
||||
},
|
||||
.isDisabled =
|
||||
[] { return !getSettings().game.enableTouchControls; },
|
||||
.isModified =
|
||||
[] {
|
||||
const auto& targeting =
|
||||
getSettings().game.touchTargeting;
|
||||
return targeting.getValue() !=
|
||||
targeting.getDefaultValue();
|
||||
},
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
for (int i = 0; i < static_cast<int>(kTouchTargetingLabels.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = kTouchTargetingLabels[i],
|
||||
.isSelected =
|
||||
[i] {
|
||||
return getSettings().game.touchTargeting.getValue() ==
|
||||
static_cast<TouchTargeting>(i);
|
||||
},
|
||||
})
|
||||
.on_pressed([i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
getSettings().game.touchTargeting.setValue(
|
||||
static_cast<TouchTargeting>(i));
|
||||
config::Save();
|
||||
});
|
||||
}
|
||||
pane.add_rml(fmt::format("<br/>Hybrid: {}<br/>Hold: {}<br/>Switch: {}",
|
||||
kTouchTargetingDescriptions[0], kTouchTargetingDescriptions[1],
|
||||
kTouchTargetingDescriptions[2]));
|
||||
});
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.touchCameraXSensitivity,
|
||||
"Touch Camera X Sensitivity",
|
||||
"Adjusts touch camera horizontal sensitivity.<br/><br/>Applies to touch input only.",
|
||||
|
||||
@@ -485,43 +485,71 @@ void TouchControls::set_control_pressed(Control control, bool pressed) {
|
||||
mLastLTapTime = {};
|
||||
break;
|
||||
}
|
||||
if (pressed && (mLLatched || mManualLLatched)) {
|
||||
switch (getSettings().game.touchTargeting.getValue()) {
|
||||
case TouchTargeting::Hold:
|
||||
mLPressed = pressed;
|
||||
mLLatched = false;
|
||||
mManualLLatched = false;
|
||||
mLPressed = false;
|
||||
mLReleasePending = true;
|
||||
mLReleasePending = false;
|
||||
mLPressStartTime = {};
|
||||
mLastLTapTime = {};
|
||||
set_control_visual(control, false);
|
||||
} else if (pressed) {
|
||||
const auto now = clock::now();
|
||||
if (!player_attention_locked() && mLastLTapTime != clock::time_point{} &&
|
||||
now - mLastLTapTime <= kLDoubleTapWindow)
|
||||
{
|
||||
mManualLLatched = true;
|
||||
break;
|
||||
case TouchTargeting::Switch:
|
||||
if (pressed) {
|
||||
const bool wasLatched = mLPressed || mLLatched || mManualLLatched;
|
||||
mLPressed = false;
|
||||
mLLatched = false;
|
||||
mManualLLatched = !wasLatched;
|
||||
mLReleasePending = true;
|
||||
} else {
|
||||
mLPressed = false;
|
||||
mLLatched = false;
|
||||
mLReleasePending = false;
|
||||
}
|
||||
mLPressStartTime = {};
|
||||
mLastLTapTime = {};
|
||||
break;
|
||||
case TouchTargeting::Hybrid:
|
||||
default:
|
||||
if (pressed && (mLLatched || mManualLLatched)) {
|
||||
mLLatched = false;
|
||||
mManualLLatched = false;
|
||||
mLPressed = false;
|
||||
mLReleasePending = true;
|
||||
mLPressStartTime = {};
|
||||
mLastLTapTime = {};
|
||||
set_control_visual(control, false);
|
||||
} else if (pressed) {
|
||||
const auto now = clock::now();
|
||||
if (!player_attention_locked() && mLastLTapTime != clock::time_point{} &&
|
||||
now - mLastLTapTime <= kLDoubleTapWindow)
|
||||
{
|
||||
mManualLLatched = true;
|
||||
mLPressed = false;
|
||||
mLReleasePending = true;
|
||||
mLPressStartTime = {};
|
||||
mLastLTapTime = {};
|
||||
} else if (!mLReleasePending) {
|
||||
mLPressed = true;
|
||||
mLPressStartTime = now;
|
||||
}
|
||||
} else if (!mLReleasePending) {
|
||||
mLPressed = true;
|
||||
mLPressStartTime = now;
|
||||
mLPressed = false;
|
||||
}
|
||||
} else if (!mLReleasePending) {
|
||||
mLPressed = false;
|
||||
}
|
||||
if (!pressed) {
|
||||
const auto now = clock::now();
|
||||
if (!mLReleasePending) {
|
||||
const bool wasQuickTap = mLPressStartTime != clock::time_point{} &&
|
||||
now - mLPressStartTime <= kLDoubleTapWindow;
|
||||
mLastLTapTime = wasQuickTap ? now : clock::time_point{};
|
||||
if (!pressed) {
|
||||
const auto now = clock::now();
|
||||
if (!mLReleasePending) {
|
||||
const bool wasQuickTap = mLPressStartTime != clock::time_point{} &&
|
||||
now - mLPressStartTime <= kLDoubleTapWindow;
|
||||
mLastLTapTime = wasQuickTap ? now : clock::time_point{};
|
||||
}
|
||||
mLPressStartTime = {};
|
||||
mLReleasePending = false;
|
||||
}
|
||||
mLPressStartTime = {};
|
||||
mLReleasePending = false;
|
||||
}
|
||||
if (!pressed && !player_attention_locked()) {
|
||||
mLLatched = false;
|
||||
if (!pressed && !player_attention_locked()) {
|
||||
mLLatched = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Control::R:
|
||||
@@ -635,6 +663,17 @@ void TouchControls::apply_control_transform(Control control) noexcept {
|
||||
}
|
||||
|
||||
void TouchControls::sync_l_lock_state() noexcept {
|
||||
const auto targeting = getSettings().game.touchTargeting.getValue();
|
||||
if (targeting == TouchTargeting::Hold) {
|
||||
mLLatched = false;
|
||||
mManualLLatched = false;
|
||||
return;
|
||||
}
|
||||
if (targeting == TouchTargeting::Switch) {
|
||||
mLLatched = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (player_attention_locked()) {
|
||||
if (mLPressed) {
|
||||
mLLatched = true;
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
"""
|
||||
Loads d_a_mant.rel from CWD, applies tears using seed (66, 16983, 855) and cut type 1, writes PNGs to tear_textures/
|
||||
Requires pillow and xxhash.
|
||||
"""
|
||||
|
||||
import math
|
||||
import struct
|
||||
import xxhash
|
||||
from pathlib import Path
|
||||
from PIL import Image
|
||||
|
||||
def yaz0_decompress(data):
|
||||
expand_size = struct.unpack_from(">I", data, 4)[0]
|
||||
out = bytearray(expand_size)
|
||||
src_pos = 0x10
|
||||
dst_pos = 0
|
||||
chunk_bits_left = 0
|
||||
chunk_bits = 0
|
||||
|
||||
while dst_pos < expand_size:
|
||||
if chunk_bits_left == 0:
|
||||
chunk_bits = data[src_pos]
|
||||
src_pos += 1
|
||||
chunk_bits_left = 8
|
||||
|
||||
if chunk_bits & 0x80:
|
||||
out[dst_pos] = data[src_pos]
|
||||
src_pos += 1
|
||||
dst_pos += 1
|
||||
else:
|
||||
b0 = data[src_pos]
|
||||
b1 = data[src_pos + 1]
|
||||
src_pos += 2
|
||||
dist = ((b0 & 0x0F) << 8) | b1
|
||||
count = b0 >> 4
|
||||
if count == 0:
|
||||
count = data[src_pos] + 0x12
|
||||
src_pos += 1
|
||||
else:
|
||||
count += 2
|
||||
|
||||
copy_pos = dst_pos - dist - 1
|
||||
for _ in range(count):
|
||||
out[dst_pos] = out[copy_pos]
|
||||
dst_pos += 1
|
||||
copy_pos += 1
|
||||
|
||||
chunk_bits <<= 1
|
||||
chunk_bits_left -= 1
|
||||
|
||||
return bytes(out)
|
||||
|
||||
SINCOS_TABLE = tuple(
|
||||
(
|
||||
math.sin((i * math.tau) / (1 << 13)),
|
||||
math.cos((i * math.tau) / (1 << 13)),
|
||||
)
|
||||
for i in range(1 << 13)
|
||||
)
|
||||
|
||||
def rnd(rng):
|
||||
rng[0] = (rng[0] * 171) % 30269
|
||||
rng[1] = (rng[1] * 172) % 30307
|
||||
rng[2] = (rng[2] * 170) % 30323
|
||||
value = rng[0] / 30269.0 + rng[1] / 30307.0 + rng[2] / 30323.0
|
||||
return abs(value % 1.0)
|
||||
|
||||
def rnd_f(rng, max_value):
|
||||
return rnd(rng) * max_value
|
||||
|
||||
def rnd_fx(rng, max_value):
|
||||
return max_value * (rnd(rng) - 0.5) * 2.0
|
||||
|
||||
def linear_index_to_swizzled(linear_index):
|
||||
within_tile_x = linear_index & 0x7
|
||||
tile_row_offset = (linear_index & 0x78) * 4
|
||||
tile_column_offset = (linear_index >> 4) & 0x18
|
||||
macro_row_offset = linear_index & 0x3E00
|
||||
|
||||
return within_tile_x + tile_row_offset + tile_column_offset + macro_row_offset
|
||||
|
||||
SWIZZLED_TO_XY = [(0, 0)] * 0x4000
|
||||
for linear_index in range(0x4000):
|
||||
x = linear_index & 0x7F
|
||||
y = linear_index >> 7
|
||||
swizzled_index = linear_index_to_swizzled(linear_index)
|
||||
SWIZZLED_TO_XY[swizzled_index] = (x, y)
|
||||
|
||||
NEIGHBOR_OFFSETS = (0, 1, 0x80, 0x81, 2, 0x82, 0x102, 0x101, 0x100)
|
||||
|
||||
def write_c8_texture(c8_data, stage, output_dir, palette, palette_data):
|
||||
min_index = min(c8_data)
|
||||
max_index = max(c8_data)
|
||||
tlut_offset = 2 * min_index
|
||||
tlut_size = 2 * (max_index + 1 - min_index)
|
||||
tlut_end = tlut_offset + tlut_size
|
||||
path = output_dir / (
|
||||
f"[{stage:02d}] tex1_{0x80}x{0x80}_"
|
||||
f"{xxhash.xxh64(c8_data, seed=0).intdigest():016x}_"
|
||||
f"{xxhash.xxh64(palette_data[tlut_offset:tlut_end], seed=0).intdigest():016x}_"
|
||||
f"{0x9}.png"
|
||||
)
|
||||
|
||||
rgba = Image.new("RGBA", (0x80, 0x80))
|
||||
pixels = rgba.load()
|
||||
for swizzled_index, palette_index in enumerate(c8_data):
|
||||
x, y = SWIZZLED_TO_XY[swizzled_index]
|
||||
pixels[x, y] = palette[palette_index]
|
||||
rgba.save(path)
|
||||
return path
|
||||
|
||||
def write_stage(tex, tex_u, pal, stage, output_dir, palette):
|
||||
return [
|
||||
write_c8_texture(bytes(tex), stage, output_dir, palette, pal),
|
||||
write_c8_texture(bytes(tex_u), stage, output_dir, palette, pal),
|
||||
]
|
||||
|
||||
def export_mant_tears():
|
||||
rel = yaz0_decompress(Path("d_a_mant.rel").read_bytes())
|
||||
tex = bytearray(rel[0x1C00 : 0x1C00 + 0x4000])
|
||||
tex_u = bytearray([6] * 0x4000)
|
||||
pal = bytes(rel[0x9C00 : 0x9C00 + 0x60])
|
||||
rng = [int(66), int(16983), int(855)]
|
||||
|
||||
Path("tear_textures").mkdir(parents=True, exist_ok=True)
|
||||
written = []
|
||||
|
||||
rgba_palette = []
|
||||
for offset in range(0, len(pal), 2):
|
||||
color16 = struct.unpack_from(">H", pal, offset)[0]
|
||||
if color16 & 0x8000:
|
||||
r = (color16 >> 7) & 0xF8
|
||||
r |= r >> 5
|
||||
g = (color16 >> 2) & 0xF8
|
||||
g |= g >> 5
|
||||
b = (color16 << 3) & 0xF8
|
||||
b |= b >> 5
|
||||
a = 255
|
||||
else:
|
||||
r = (color16 >> 4) & 0xF0
|
||||
r |= r >> 4
|
||||
g = color16 & 0xF0
|
||||
g |= g >> 4
|
||||
b = (color16 << 4) & 0xF0
|
||||
b |= b >> 4
|
||||
a = (color16 >> 7) & 0xE0
|
||||
a |= (a >> 3) | (a >> 6)
|
||||
rgba_palette.append((r, g, b, a))
|
||||
while len(rgba_palette) < 256:
|
||||
rgba_palette.append((0, 0, 0, 0))
|
||||
|
||||
written.extend(write_stage(tex, tex_u, pal, 0, Path("tear_textures"), rgba_palette))
|
||||
|
||||
cut_step = 0
|
||||
for _ in range(15):
|
||||
cut_step += 1
|
||||
|
||||
angle = int(rnd_f(rng, 65536.0)) & 0xFFFF
|
||||
if angle >= 0x8000:
|
||||
angle -= 0x10000
|
||||
|
||||
x = rnd_fx(rng, 32.0)
|
||||
y = rnd_fx(rng, 32.0)
|
||||
sincos_index = (angle & 0xFFFF) >> (16 - 13)
|
||||
sin_v, cos_v = SINCOS_TABLE[sincos_index]
|
||||
|
||||
for i, texel_count in enumerate(
|
||||
tuple(
|
||||
1 if i <= 3 or i >= 26 else (9 if 12 <= i <= 18 else 4)
|
||||
for i in range(30)
|
||||
)
|
||||
):
|
||||
x += sin_v
|
||||
y -= cos_v
|
||||
|
||||
packed = int(x + 64.0) | (int(y + 64.0) << 7)
|
||||
for j in range(texel_count):
|
||||
u_var1 = packed + NEIGHBOR_OFFSETS[j]
|
||||
if 0 <= u_var1 < 0x4000:
|
||||
i_var5 = linear_index_to_swizzled(u_var1)
|
||||
tex[i_var5] = 0
|
||||
tex_u[i_var5] = 0
|
||||
|
||||
written.extend(write_stage(tex, tex_u, pal, cut_step, Path("tear_textures"), rgba_palette))
|
||||
|
||||
return written
|
||||
|
||||
if __name__ == "__main__":
|
||||
export_mant_tears()
|
||||
Reference in New Issue
Block a user