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https://github.com/TwilitRealm/dusklight
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UI/copy tweaks (#1756)
* "Mortal Edge" description nit "Darkhammer" seems to be the more common rendering of the name. * Add missing option descriptions * Tighten spacing for version/disc info on mobile * Graphics API init failure message nit
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@@ -447,6 +447,7 @@ body.animate-in .intro-item {
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top: auto;
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text-align: right;
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font-size: 16dp;
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gap: 8dp;
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}
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#disc-status {
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@@ -468,6 +469,7 @@ body.animate-in .intro-item {
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top: 32dp;
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text-align: right;
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font-size: 16dp;
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gap: 8dp;
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}
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.update {
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@@ -442,7 +442,7 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
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{
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"dark_hammer_one_hit",
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"Mortal Edge",
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"Defeat Dark Hammer in a single hit.",
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"Defeat Darkhammer in a single hit.",
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AchievementCategory::Misc,
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false, 0, 0, false
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},
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@@ -322,8 +322,8 @@ namespace dusk {
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}
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ImGui::PushFont(ImGuiEngine::fontLarge);
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ImGuiTextCenter("Failed to initialize any graphics backend.");
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ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
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ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
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ImGuiTextCenter("\nDusklight requires at least Vulkan 1.1 or Direct3D 12.");
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ImGuiTextCenter("\nTry updating your operating system and GPU drivers.");
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const auto& style = ImGui::GetStyle();
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const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
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const auto quitSize = ImGui::CalcTextSize("Quit");
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@@ -887,14 +887,19 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
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{
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.key = "Enable Depth of Field",
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.helpText = "Render a blurring effect for out-of-focus areas in some situations. May impact performance."
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});
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config_bool_select(leftPane, rightPane, getSettings().game.enableMapBackground,
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{
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.key = "Enable Mini-Map Shadows",
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.helpText = "Render a thick shadow around the mini-map. May impact performance."
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});
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config_bool_select(leftPane, rightPane, getSettings().game.disableCutscenePillarboxing,
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{
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.key = "Disable Cutscene Pillarboxing",
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.helpText = "Disable black bars on the left and right sides of the screen "
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"during some cutscenes, particularly on ultra-wide displays. "
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"Visuals beyond the original intended framing may appear buggy."
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});
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});
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