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Fix blur scale in mDoGph_gInf_c::bloom_c::draw2
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@@ -1463,7 +1463,7 @@ void mDoGph_gInf_c::bloom_c::draw2() {
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GXTexObj* texPass0 = divCopyTex(Pass0, 2);
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GXLoadTexObj(texPass0, GX_TEXMAP0);
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f32 blurScale = mBlureSize * ((448.0f / getHeight()) / 6400.0f);
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f32 blurScale = mBlureSize * ((448.0f / height) / 6400.0f);
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// Setup blur filter TEV.
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GXSetNumTexGens(8);
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