mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-02 00:03:54 -04:00
use main zlib
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@@ -12,7 +12,7 @@
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#include "dusk/randomizer/generator/utility/text.hpp"
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#include "SDL3/SDL_filesystem.h"
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#include <zlib-ng.h>
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#include <zlib.h>
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#include <fstream>
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@@ -831,7 +831,7 @@ u32 getActorPatchesCurrentStageKey(u8 roomNo) {
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}
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u32 getStageObjCRC32(u8* data, size_t size) {
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return zng_crc32(0, (data), size);
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return crc32(0, (data), size);
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}
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stage_tgsc_data_class parseObjData(const YAML::Node& objectNode) {
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@@ -1,11 +1,12 @@
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#include "config.hpp"
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#include "zlib-ng.h"
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#include "seed.hpp"
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#include "../utility/log.hpp"
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#include "../utility/platform.hpp"
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#include "../utility/random.hpp"
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#include "../utility/yaml.hpp"
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#include <zlib.h>
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#include <iostream>
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@@ -459,7 +460,7 @@ namespace randomizer::seedgen::config
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hashStr += "Spoiler Log: True";
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}
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const size_t integerSeed = zng_crc32(0L, reinterpret_cast<const uint8_t*>(hashStr.data()), hashStr.length());
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const size_t integerSeed = crc32(0L, reinterpret_cast<const uint8_t*>(hashStr.data()), hashStr.length());
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utility::random::RandomInit(integerSeed);
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return 0;
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@@ -43,14 +43,8 @@ FetchContent_Declare(
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GIT_REPOSITORY https://github.com/matheusgomes28/base64pp.git
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GIT_TAG v0.2.0-rc0
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)
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message(STATUS "randomizer: Fetching zlib-ng")
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FetchContent_Declare(
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zlib-ng
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GIT_REPOSITORY https://github.com/zlib-ng/zlib-ng.git
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GIT_TAG 2.3.3
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)
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FetchContent_MakeAvailable(yaml-cpp base64pp zlib-ng)
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FetchContent_MakeAvailable(yaml-cpp zlib base64pp)
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string(LENGTH "${CMAKE_SOURCE_DIR}/" SOURCE_PATH_SIZE)
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set(GAME_COMPILE_DEFS ${GAME_COMPILE_DEFS} SOURCE_PATH_SIZE=${SOURCE_PATH_SIZE})
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@@ -119,9 +119,9 @@ UserSettings g_userSettings = {
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// Tools
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.speedrunMode {"game.speedrunMode", false},
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.liveSplitEnabled {"game.liveSplitEnabled", false},
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.randomizerEnabled = {"game.randomizerEnabled", false}
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.showSpeedrunRTATimer {"game.showSpeedrunRTATimer", true},
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.recordingMode {"game.recordingMode", false},
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.randomizerEnabled {"game.randomizerEnabled", false},
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.showInputViewer {"game.showInputViewer", false},
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.showInputViewerGyro {"game.showInputViewerGyro", false}
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},
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