mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 19:31:19 -04:00
better share states
This commit is contained in:
@@ -5,14 +5,18 @@
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#include "imgui.h"
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#include "fmt/format.h"
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#include "absl/strings/escaping.h"
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#include "nlohmann/json.hpp"
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#include "d/d_com_inf_game.h"
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#include "dusk/main.h"
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#include "dusk/io.hpp"
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#include <zstd.h>
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namespace dusk {
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using json = nlohmann::json;
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#pragma pack(push, 1)
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struct StateSharePacket {
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char stageName[8];
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@@ -24,8 +28,52 @@ struct StateSharePacket {
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#pragma pack(pop)
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static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
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static constexpr auto STATES_FILENAME = "states.json";
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void ImGuiStateShare::copyState() {
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static std::string GetStatesFilePath() {
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return (dusk::ConfigPath / STATES_FILENAME).string();
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}
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void ImGuiStateShare::loadStatesFile() {
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m_loaded = true;
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const std::filesystem::path filePath = dusk::ConfigPath / STATES_FILENAME;
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if (!std::filesystem::exists(filePath)) {
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return;
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}
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try {
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const std::string pathStr = filePath.string();
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auto data = io::FileStream::ReadAllBytes(pathStr.c_str());
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auto j = json::parse(data);
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if (!j.is_array()) {
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return;
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}
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for (const auto& entry : j) {
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if (!entry.contains("name") || !entry.contains("data")) {
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continue;
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}
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SavedStateEntry s;
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s.name = entry["name"].get<std::string>();
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s.encoded = entry["data"].get<std::string>();
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m_states.push_back(std::move(s));
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}
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} catch (const std::exception& e) {
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m_statusMsg = fmt::format("Failed to load states: {}", e.what());
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}
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}
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void ImGuiStateShare::saveStatesFile() {
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json j = json::array();
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for (const auto& s : m_states) {
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j.push_back({{"name", s.name}, {"data", s.encoded}});
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}
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try {
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io::FileStream::WriteAllText(GetStatesFilePath().c_str(), j.dump(2));
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} catch (const std::exception& e) {
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m_statusMsg = fmt::format("Failed to save states: {}", e.what());
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}
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}
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std::string ImGuiStateShare::encodeCurrentState() {
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StateSharePacket pkt = {};
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strncpy(pkt.stageName, dComIfGp_getStartStageName(), 7);
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pkt.roomNo = dComIfGp_getStartStageRoomNo();
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@@ -40,20 +88,12 @@ void ImGuiStateShare::copyState() {
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std::string compressed(bound, '\0');
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compressed.resize(ZSTD_compress(compressed.data(), bound, raw.data(), raw.size(), 1));
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std::string encoded = absl::Base64Escape(compressed);
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ImGui::SetClipboardText(encoded.c_str());
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m_statusMsg = "Copied to clipboard.";
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return absl::Base64Escape(compressed);
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}
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bool ImGuiStateShare::pasteState() {
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const char* clip = ImGui::GetClipboardText();
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if (!clip || clip[0] == '\0') {
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m_statusMsg = "Clipboard is empty.";
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return false;
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}
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bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::string& name) {
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std::string decoded;
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if (!absl::Base64Unescape(clip, &decoded)) {
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if (!absl::Base64Unescape(encoded, &decoded)) {
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m_statusMsg = "Invalid base64.";
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return false;
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}
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@@ -78,7 +118,6 @@ bool ImGuiStateShare::pasteState() {
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memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
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s16 spawnPoint = pkt.startPoint == -4 ? -1 : pkt.startPoint;
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if (spawnPoint == -1) {
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dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
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}
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@@ -86,34 +125,174 @@ bool ImGuiStateShare::pasteState() {
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dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
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m_pendingInfo = g_dComIfG_gameInfo.info;
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m_statusMsg = fmt::format("Warping to {} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
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if (name.empty()) {
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m_statusMsg = fmt::format("{} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
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} else {
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m_statusMsg = fmt::format("{}: {} room {} layer {}.", name, pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
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}
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return true;
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}
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void ImGuiStateShare::tickPendingApply() {
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if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage())
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if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage()) {
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return;
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}
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g_dComIfG_gameInfo.info = *m_pendingInfo;
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m_pendingInfo.reset();
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}
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static bool ValidateEncodedState(const std::string& encoded) {
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std::string decoded;
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if (!absl::Base64Unescape(encoded, &decoded)) {
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return false;
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}
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unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
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return dSize != ZSTD_CONTENTSIZE_ERROR && dSize != ZSTD_CONTENTSIZE_UNKNOWN && dSize >= PACKET_TOTAL;
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}
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void ImGuiStateShare::draw(bool& open) {
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if (dusk::IsGameLaunched)
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if (dusk::IsGameLaunched) {
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tickPendingApply();
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}
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if (!open)
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if (!m_loaded) {
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loadStatesFile();
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}
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if (!open) {
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return;
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}
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ImGui::SetNextWindowSizeConstraints(ImVec2(400, 0), ImVec2(FLT_MAX, FLT_MAX));
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if (!ImGui::Begin("State Share", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
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ImGui::End();
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return;
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}
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if (!dusk::IsGameLaunched) ImGui::BeginDisabled();
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if (ImGui::Button("Copy State")) copyState();
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const bool gameRunning = dusk::IsGameLaunched;
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const float rowH = ImGui::GetTextLineHeightWithSpacing();
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const float listH = rowH * 8 + ImGui::GetStyle().FramePadding.y * 2;
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ImGui::BeginChild("##states", ImVec2(0, listH), true);
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if (m_states.empty()) {
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ImGui::TextDisabled("No saved states. Save or import one below.");
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}
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int toDelete = -1;
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for (int i = 0; i < (int)m_states.size(); ++i) {
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ImGui::PushID(i);
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if (m_renamingIndex == i) {
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ImGui::SetNextItemWidth(150);
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bool done = ImGui::InputText("##rename", m_renameBuffer, sizeof(m_renameBuffer),
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ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll);
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if (done) {
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if (m_renameBuffer[0] != '\0') {
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m_states[i].name = m_renameBuffer;
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}
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m_renamingIndex = -1;
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saveStatesFile();
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} else if (ImGui::IsItemDeactivated()) {
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m_renamingIndex = -1;
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}
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} else {
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ImGui::Selectable(m_states[i].name.c_str(), false, ImGuiSelectableFlags_None, ImVec2(150, 0));
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Double-click to rename");
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if (ImGui::IsMouseDoubleClicked(0)) {
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m_renamingIndex = i;
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strncpy(m_renameBuffer, m_states[i].name.c_str(), sizeof(m_renameBuffer) - 1);
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m_renameBuffer[sizeof(m_renameBuffer) - 1] = '\0';
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ImGui::SetKeyboardFocusHere(-1);
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}
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}
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}
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ImGui::SameLine();
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if (!gameRunning) { ImGui::BeginDisabled(); }
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if (ImGui::Button("Load")) {
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applyEncodedState(m_states[i].encoded, m_states[i].name);
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}
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if (!gameRunning) { ImGui::EndDisabled(); }
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ImGui::SameLine();
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if (ImGui::Button("Copy")) {
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ImGui::SetClipboardText(m_states[i].encoded.c_str());
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m_statusMsg = fmt::format("'{}' copied to clipboard.", m_states[i].name);
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}
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ImGui::SameLine();
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if (ImGui::Button("Del")) {
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toDelete = i;
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}
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ImGui::PopID();
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}
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if (toDelete >= 0) {
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if (m_renamingIndex == toDelete) { m_renamingIndex = -1; }
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m_states.erase(m_states.begin() + toDelete);
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saveStatesFile();
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}
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ImGui::EndChild();
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// Toolbar
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if (!gameRunning) { ImGui::BeginDisabled(); }
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if (ImGui::Button("Save Current")) {
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SavedStateEntry entry;
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entry.name = fmt::format("State {}", m_states.size() + 1);
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entry.encoded = encodeCurrentState();
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m_states.push_back(std::move(entry));
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saveStatesFile();
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m_statusMsg = fmt::format("Saved as '{}'.", m_states.back().name);
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}
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if (!gameRunning) { ImGui::EndDisabled(); }
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ImGui::SameLine();
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if (ImGui::Button("Import State")) pasteState();
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if (!dusk::IsGameLaunched) ImGui::EndDisabled();
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if (ImGui::Button("Import Clipboard")) {
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const char* clip = ImGui::GetClipboardText();
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if (!clip || clip[0] == '\0') {
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m_statusMsg = "Clipboard is empty.";
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} else {
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std::string clipStr = clip;
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if (!ValidateEncodedState(clipStr)) {
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m_statusMsg = "Clipboard does not contain a valid state.";
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} else {
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SavedStateEntry entry;
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entry.name = fmt::format("Imported {}", m_states.size() + 1);
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entry.encoded = std::move(clipStr);
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m_states.push_back(std::move(entry));
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saveStatesFile();
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m_statusMsg = fmt::format("Imported as '{}'.", m_states.back().name);
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}
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}
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}
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if (!m_states.empty()) {
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ImGui::SameLine();
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if (ImGui::Button("Clear All")) {
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ImGui::OpenPopup("##clearall");
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}
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if (ImGui::BeginPopup("##clearall")) {
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ImGui::Text("Delete all saved states?");
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ImGui::Spacing();
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if (ImGui::Button("Yes, clear all")) {
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m_states.clear();
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m_renamingIndex = -1;
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saveStatesFile();
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m_statusMsg = "All states cleared.";
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel")) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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if (!m_statusMsg.empty()) {
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ImGui::Spacing();
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@@ -125,8 +304,9 @@ void ImGuiStateShare::draw(bool& open) {
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}
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void ImGuiMenuTools::ShowStateShare() {
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if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare))
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if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) {
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return;
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}
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m_stateShare.draw(m_showStateShare);
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}
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@@ -4,21 +4,34 @@
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#include "d/d_save.h"
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#include <optional>
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#include <string>
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#include <vector>
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namespace dusk {
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class ImGuiStateShare {
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public:
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void draw(bool& open);
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private:
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void copyState();
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bool pasteState();
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void tickPendingApply();
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struct SavedStateEntry {
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std::string name;
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std::string encoded;
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};
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class ImGuiStateShare {
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public:
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void draw(bool& open);
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private:
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std::string encodeCurrentState();
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bool applyEncodedState(const std::string& encoded, const std::string& name = {});
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void tickPendingApply();
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void loadStatesFile();
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void saveStatesFile();
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std::vector<SavedStateEntry> m_states;
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std::string m_statusMsg;
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std::optional<dSv_info_c> m_pendingInfo;
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int m_renamingIndex = -1;
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char m_renameBuffer[128] = {};
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bool m_loaded = false;
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};
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std::string m_statusMsg;
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std::optional<dSv_info_c> m_pendingInfo;
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};
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}
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#endif
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