better share states

This commit is contained in:
madeline
2026-04-22 01:50:17 -07:00
parent 319efbe662
commit 832e567620
2 changed files with 226 additions and 33 deletions
+202 -22
View File
@@ -5,14 +5,18 @@
#include "imgui.h"
#include "fmt/format.h"
#include "absl/strings/escaping.h"
#include "nlohmann/json.hpp"
#include "d/d_com_inf_game.h"
#include "dusk/main.h"
#include "dusk/io.hpp"
#include <zstd.h>
namespace dusk {
using json = nlohmann::json;
#pragma pack(push, 1)
struct StateSharePacket {
char stageName[8];
@@ -24,8 +28,52 @@ struct StateSharePacket {
#pragma pack(pop)
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
static constexpr auto STATES_FILENAME = "states.json";
void ImGuiStateShare::copyState() {
static std::string GetStatesFilePath() {
return (dusk::ConfigPath / STATES_FILENAME).string();
}
void ImGuiStateShare::loadStatesFile() {
m_loaded = true;
const std::filesystem::path filePath = dusk::ConfigPath / STATES_FILENAME;
if (!std::filesystem::exists(filePath)) {
return;
}
try {
const std::string pathStr = filePath.string();
auto data = io::FileStream::ReadAllBytes(pathStr.c_str());
auto j = json::parse(data);
if (!j.is_array()) {
return;
}
for (const auto& entry : j) {
if (!entry.contains("name") || !entry.contains("data")) {
continue;
}
SavedStateEntry s;
s.name = entry["name"].get<std::string>();
s.encoded = entry["data"].get<std::string>();
m_states.push_back(std::move(s));
}
} catch (const std::exception& e) {
m_statusMsg = fmt::format("Failed to load states: {}", e.what());
}
}
void ImGuiStateShare::saveStatesFile() {
json j = json::array();
for (const auto& s : m_states) {
j.push_back({{"name", s.name}, {"data", s.encoded}});
}
try {
io::FileStream::WriteAllText(GetStatesFilePath().c_str(), j.dump(2));
} catch (const std::exception& e) {
m_statusMsg = fmt::format("Failed to save states: {}", e.what());
}
}
std::string ImGuiStateShare::encodeCurrentState() {
StateSharePacket pkt = {};
strncpy(pkt.stageName, dComIfGp_getStartStageName(), 7);
pkt.roomNo = dComIfGp_getStartStageRoomNo();
@@ -40,20 +88,12 @@ void ImGuiStateShare::copyState() {
std::string compressed(bound, '\0');
compressed.resize(ZSTD_compress(compressed.data(), bound, raw.data(), raw.size(), 1));
std::string encoded = absl::Base64Escape(compressed);
ImGui::SetClipboardText(encoded.c_str());
m_statusMsg = "Copied to clipboard.";
return absl::Base64Escape(compressed);
}
bool ImGuiStateShare::pasteState() {
const char* clip = ImGui::GetClipboardText();
if (!clip || clip[0] == '\0') {
m_statusMsg = "Clipboard is empty.";
return false;
}
bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::string& name) {
std::string decoded;
if (!absl::Base64Unescape(clip, &decoded)) {
if (!absl::Base64Unescape(encoded, &decoded)) {
m_statusMsg = "Invalid base64.";
return false;
}
@@ -78,7 +118,6 @@ bool ImGuiStateShare::pasteState() {
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
s16 spawnPoint = pkt.startPoint == -4 ? -1 : pkt.startPoint;
if (spawnPoint == -1) {
dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
}
@@ -86,34 +125,174 @@ bool ImGuiStateShare::pasteState() {
dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
m_pendingInfo = g_dComIfG_gameInfo.info;
m_statusMsg = fmt::format("Warping to {} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
if (name.empty()) {
m_statusMsg = fmt::format("{} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
} else {
m_statusMsg = fmt::format("{}: {} room {} layer {}.", name, pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
}
return true;
}
void ImGuiStateShare::tickPendingApply() {
if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage())
if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage()) {
return;
}
g_dComIfG_gameInfo.info = *m_pendingInfo;
m_pendingInfo.reset();
}
static bool ValidateEncodedState(const std::string& encoded) {
std::string decoded;
if (!absl::Base64Unescape(encoded, &decoded)) {
return false;
}
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
return dSize != ZSTD_CONTENTSIZE_ERROR && dSize != ZSTD_CONTENTSIZE_UNKNOWN && dSize >= PACKET_TOTAL;
}
void ImGuiStateShare::draw(bool& open) {
if (dusk::IsGameLaunched)
if (dusk::IsGameLaunched) {
tickPendingApply();
}
if (!open)
if (!m_loaded) {
loadStatesFile();
}
if (!open) {
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(400, 0), ImVec2(FLT_MAX, FLT_MAX));
if (!ImGui::Begin("State Share", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
ImGui::End();
return;
}
if (!dusk::IsGameLaunched) ImGui::BeginDisabled();
if (ImGui::Button("Copy State")) copyState();
const bool gameRunning = dusk::IsGameLaunched;
const float rowH = ImGui::GetTextLineHeightWithSpacing();
const float listH = rowH * 8 + ImGui::GetStyle().FramePadding.y * 2;
ImGui::BeginChild("##states", ImVec2(0, listH), true);
if (m_states.empty()) {
ImGui::TextDisabled("No saved states. Save or import one below.");
}
int toDelete = -1;
for (int i = 0; i < (int)m_states.size(); ++i) {
ImGui::PushID(i);
if (m_renamingIndex == i) {
ImGui::SetNextItemWidth(150);
bool done = ImGui::InputText("##rename", m_renameBuffer, sizeof(m_renameBuffer),
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll);
if (done) {
if (m_renameBuffer[0] != '\0') {
m_states[i].name = m_renameBuffer;
}
m_renamingIndex = -1;
saveStatesFile();
} else if (ImGui::IsItemDeactivated()) {
m_renamingIndex = -1;
}
} else {
ImGui::Selectable(m_states[i].name.c_str(), false, ImGuiSelectableFlags_None, ImVec2(150, 0));
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Double-click to rename");
if (ImGui::IsMouseDoubleClicked(0)) {
m_renamingIndex = i;
strncpy(m_renameBuffer, m_states[i].name.c_str(), sizeof(m_renameBuffer) - 1);
m_renameBuffer[sizeof(m_renameBuffer) - 1] = '\0';
ImGui::SetKeyboardFocusHere(-1);
}
}
}
ImGui::SameLine();
if (!gameRunning) { ImGui::BeginDisabled(); }
if (ImGui::Button("Load")) {
applyEncodedState(m_states[i].encoded, m_states[i].name);
}
if (!gameRunning) { ImGui::EndDisabled(); }
ImGui::SameLine();
if (ImGui::Button("Copy")) {
ImGui::SetClipboardText(m_states[i].encoded.c_str());
m_statusMsg = fmt::format("'{}' copied to clipboard.", m_states[i].name);
}
ImGui::SameLine();
if (ImGui::Button("Del")) {
toDelete = i;
}
ImGui::PopID();
}
if (toDelete >= 0) {
if (m_renamingIndex == toDelete) { m_renamingIndex = -1; }
m_states.erase(m_states.begin() + toDelete);
saveStatesFile();
}
ImGui::EndChild();
// Toolbar
if (!gameRunning) { ImGui::BeginDisabled(); }
if (ImGui::Button("Save Current")) {
SavedStateEntry entry;
entry.name = fmt::format("State {}", m_states.size() + 1);
entry.encoded = encodeCurrentState();
m_states.push_back(std::move(entry));
saveStatesFile();
m_statusMsg = fmt::format("Saved as '{}'.", m_states.back().name);
}
if (!gameRunning) { ImGui::EndDisabled(); }
ImGui::SameLine();
if (ImGui::Button("Import State")) pasteState();
if (!dusk::IsGameLaunched) ImGui::EndDisabled();
if (ImGui::Button("Import Clipboard")) {
const char* clip = ImGui::GetClipboardText();
if (!clip || clip[0] == '\0') {
m_statusMsg = "Clipboard is empty.";
} else {
std::string clipStr = clip;
if (!ValidateEncodedState(clipStr)) {
m_statusMsg = "Clipboard does not contain a valid state.";
} else {
SavedStateEntry entry;
entry.name = fmt::format("Imported {}", m_states.size() + 1);
entry.encoded = std::move(clipStr);
m_states.push_back(std::move(entry));
saveStatesFile();
m_statusMsg = fmt::format("Imported as '{}'.", m_states.back().name);
}
}
}
if (!m_states.empty()) {
ImGui::SameLine();
if (ImGui::Button("Clear All")) {
ImGui::OpenPopup("##clearall");
}
if (ImGui::BeginPopup("##clearall")) {
ImGui::Text("Delete all saved states?");
ImGui::Spacing();
if (ImGui::Button("Yes, clear all")) {
m_states.clear();
m_renamingIndex = -1;
saveStatesFile();
m_statusMsg = "All states cleared.";
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
if (!m_statusMsg.empty()) {
ImGui::Spacing();
@@ -125,8 +304,9 @@ void ImGuiStateShare::draw(bool& open) {
}
void ImGuiMenuTools::ShowStateShare() {
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare))
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) {
return;
}
m_stateShare.draw(m_showStateShare);
}
+24 -11
View File
@@ -4,21 +4,34 @@
#include "d/d_save.h"
#include <optional>
#include <string>
#include <vector>
namespace dusk {
class ImGuiStateShare {
public:
void draw(bool& open);
private:
void copyState();
bool pasteState();
void tickPendingApply();
struct SavedStateEntry {
std::string name;
std::string encoded;
};
class ImGuiStateShare {
public:
void draw(bool& open);
private:
std::string encodeCurrentState();
bool applyEncodedState(const std::string& encoded, const std::string& name = {});
void tickPendingApply();
void loadStatesFile();
void saveStatesFile();
std::vector<SavedStateEntry> m_states;
std::string m_statusMsg;
std::optional<dSv_info_c> m_pendingInfo;
int m_renamingIndex = -1;
char m_renameBuffer[128] = {};
bool m_loaded = false;
};
std::string m_statusMsg;
std::optional<dSv_info_c> m_pendingInfo;
};
}
#endif