mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-25 15:05:06 -04:00
Merge pull request #240 from TwilitRealm/presets
First run config presets
This commit is contained in:
@@ -1363,6 +1363,8 @@ set(DUSK_FILES
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src/dusk/imgui/ImGuiMenuEnhancements.hpp
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src/dusk/imgui/ImGuiPreLaunchWindow.cpp
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src/dusk/imgui/ImGuiPreLaunchWindow.hpp
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src/dusk/imgui/ImGuiFirstRunPreset.hpp
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src/dusk/imgui/ImGuiFirstRunPreset.cpp
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src/dusk/imgui/ImGuiProcessOverlay.cpp
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src/dusk/imgui/ImGuiCameraOverlay.cpp
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src/dusk/imgui/ImGuiHeapOverlay.cpp
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@@ -77,6 +77,7 @@ struct UserSettings {
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ConfigVar<std::string> graphicsBackend;
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ConfigVar<bool> skipPreLaunchUI;
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ConfigVar<bool> showPipelineCompilation;
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ConfigVar<bool> wasPresetChosen;
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} backend;
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};
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@@ -18,6 +18,10 @@
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#include "JSystem/J2DGraph/J2DTextBox.h"
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#include "m_Do/m_Do_graphic.h"
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#if TARGET_PC
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#include <dusk/config.hpp>
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#endif
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class daTit_HIO_c : public JORReflexible {
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public:
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daTit_HIO_c();
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@@ -152,6 +156,12 @@ int daTitle_c::createHeapCallBack(fopAc_ac_c* actor) {
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}
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int daTitle_c::Execute() {
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#if TARGET_PC
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if (!dusk::getSettings().backend.wasPresetChosen) {
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return 0;
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}
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#endif
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#if PLATFORM_WII || PLATFORM_SHIELD
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mDoGph_gInf_c::resetDimming();
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#endif
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@@ -370,6 +380,12 @@ int daTitle_c::getDemoPrm() {
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}
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int daTitle_c::Draw() {
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#if TARGET_PC
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if (!dusk::getSettings().backend.wasPresetChosen) {
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return 0;
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}
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#endif
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J3DModelData* modelData = mpModel->getModelData();
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cMtx_trans(mpModel->getBaseTRMtx(), IREG_F(7), IREG_F(8), IREG_F(9) + -430.0f);
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mpModel->getBaseScale()->x = -1.0f;
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@@ -39,7 +39,9 @@
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#include "JSystem/JKernel/JKRAram.h"
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#include "JSystem/JKernel/JKRAramArchive.h"
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#if TARGET_PC
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#include "dusk/memory.h"
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#endif
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#if DEBUG
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#include "d/d_s_menu.h"
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@@ -206,10 +206,6 @@ namespace dusk {
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void ImGuiConsole::PreDraw() {
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ZoneScoped;
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if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
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m_toasts.emplace_back("Press F1 to toggle menu"s, 5.f);
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m_isLaunchInitialized = true;
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}
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UpdateSettings();
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@@ -241,6 +237,18 @@ namespace dusk {
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m_preLaunchWindow.draw();
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}
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if (!m_isLaunchInitialized && !getSettings().backend.wasPresetChosen) {
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if (dusk::IsGameLaunched) {
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m_firstRunPreset.draw();
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}
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return;
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}
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if (!m_isLaunchInitialized) {
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m_toasts.emplace_back("Press F1 to toggle menu"s, 5.f);
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m_isLaunchInitialized = true;
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}
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m_menuGame.windowControllerConfig();
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m_menuGame.windowInputViewer();
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if (dusk::IsGameLaunched) {
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@@ -6,6 +6,7 @@
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#include <string>
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#include <string_view>
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#include "ImGuiFirstRunPreset.hpp"
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#include "ImGuiMenuEnhancements.hpp"
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#include "ImGuiMenuGame.hpp"
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#include "ImGuiMenuTools.hpp"
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@@ -35,6 +36,7 @@ private:
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bool m_isLaunchInitialized = false;
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std::deque<Toast> m_toasts;
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ImGuiFirstRunPreset m_firstRunPreset;
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ImGuiMenuGame m_menuGame;
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ImGuiMenuEnhancements m_menuEnhancements;
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ImGuiPreLaunchWindow m_preLaunchWindow;
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@@ -0,0 +1,108 @@
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#include "ImGuiFirstRunPreset.hpp"
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#include "imgui.h"
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#include "ImGuiConsole.hpp"
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#include "ImGuiEngine.hpp"
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#include "dusk/settings.h"
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#include "dusk/config.hpp"
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namespace dusk {
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static void ApplyPresetStandard() {
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auto& s = getSettings();
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s.video.lockAspectRatio.setValue(true);
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}
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static void ApplyPresetHD() {
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auto& s = getSettings();
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s.game.hideTvSettingsScreen.setValue(true);
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s.game.noReturnRupees.setValue(true);
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s.game.disableRupeeCutscenes.setValue(true);
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s.game.noSwordRecoil.setValue(true);
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s.game.fastClimbing.setValue(true);
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s.game.noMissClimbing.setValue(true);
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s.game.fastTears.setValue(true);
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s.game.biggerWallets.setValue(true);
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s.game.invertCameraXAxis.setValue(true);
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}
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// =========================================================================
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void ImGuiFirstRunPreset::draw() {
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const char* modalTitle = "Welcome to Dusk!";
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if (m_done) return;
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if (!m_opened) {
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ImGui::OpenPopup(modalTitle);
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m_opened = true;
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}
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(viewport->GetCenter(), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::SetNextWindowSize(ImVec2(800.0f * ImGuiScale(), 0.0f), ImGuiCond_Always);
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if (!ImGui::BeginPopupModal(modalTitle, nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove)) {
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// force the user to actually pick one, and not just hit escape to skip the dialog
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m_opened = false;
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return;
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}
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ImGui::TextWrapped("Choose a preset to get started. You can change any setting later from the Enhancements menu.");
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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int chosen = -1;
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if (ImGui::BeginTable("##presets", 3, ImGuiTableFlags_None)) {
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
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ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableNextRow();
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ImGui::PushFont(ImGuiEngine::fontLarge);
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Button("Standard##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
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chosen = 0;
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}
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ImGui::TableSetColumnIndex(2);
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if (ImGui::Button("HD##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
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chosen = 1;
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}
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ImGui::PopFont();
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::Spacing();
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ImGui::TextWrapped("All enhancements disabled to match the GameCube version. Good for speedrunning or simple nostalgia!");
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ImGui::TableSetColumnIndex(2);
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ImGui::Spacing();
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ImGui::TextWrapped("Some enhancements enabled to match the HD version. A good starting point for most players!");
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ImGui::EndTable();
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}
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if (chosen >= 0) {
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if (chosen == 0) ApplyPresetStandard();
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if (chosen == 1) ApplyPresetHD();
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getSettings().backend.wasPresetChosen.setValue(true);
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config::Save();
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m_done = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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} // namespace dusk
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@@ -0,0 +1,14 @@
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#pragma once
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namespace dusk {
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class ImGuiFirstRunPreset {
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public:
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void draw();
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private:
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bool m_opened = false;
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bool m_done = false;
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};
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} // namespace dusk
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@@ -57,14 +57,15 @@ UserSettings g_userSettings = {
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.restoreWiiGlitches {"game.restoreWiiGlitches", false},
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// Controls
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.enableTurboKeybind {"game.enableTurboKeybind", true},
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.enableTurboKeybind {"game.enableTurboKeybind", false},
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},
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.backend = {
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.isoPath {"backend.isoPath", ""},
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.graphicsBackend {"backend.graphicsBackend", "auto"},
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.skipPreLaunchUI {"backend.skipPreLaunchUI", false},
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.showPipelineCompilation{"backend.showPipelineCompilation", false}
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.showPipelineCompilation{"backend.showPipelineCompilation", false},
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.wasPresetChosen{"backend.wasPresetChosen", false}
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}
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};
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@@ -117,6 +118,7 @@ void registerSettings() {
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Register(g_userSettings.backend.graphicsBackend);
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Register(g_userSettings.backend.skipPreLaunchUI);
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Register(g_userSettings.backend.showPipelineCompilation);
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Register(g_userSettings.backend.wasPresetChosen);
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}
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// Transient settings
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