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fix missed string
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@@ -58,7 +58,7 @@ namespace randomizer::logic::world
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// this creates a logically impossible scenario. We can't guarantee repeatable access to a bottled fairy in twilight
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// unless the player starts with the shadow crystal in their inventory. Turn off Bonks Do Damage in this case.
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bool bonksDoDamage = this->Setting("Bonks Do Damage") == "On";
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bool ohko = this->Setting("Damage Multiplier") == "OHKO";
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bool ohko = this->Setting("Logic Damage Multiplier") == "OHKO";
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bool eldinTwilightNotCleared = this->Setting("Eldin Twilight Cleared") == "Off";
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bool lanayruTwilightNotCleared = this->Setting("Lanayru Twilight Cleared") == "Off";
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if (bonksDoDamage && ohko && (eldinTwilightNotCleared || lanayruTwilightNotCleared))
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