fix missed string

This commit is contained in:
gymnast86
2026-06-12 20:48:02 -04:00
parent 0516282bb6
commit 917def4732
@@ -58,7 +58,7 @@ namespace randomizer::logic::world
// this creates a logically impossible scenario. We can't guarantee repeatable access to a bottled fairy in twilight
// unless the player starts with the shadow crystal in their inventory. Turn off Bonks Do Damage in this case.
bool bonksDoDamage = this->Setting("Bonks Do Damage") == "On";
bool ohko = this->Setting("Damage Multiplier") == "OHKO";
bool ohko = this->Setting("Logic Damage Multiplier") == "OHKO";
bool eldinTwilightNotCleared = this->Setting("Eldin Twilight Cleared") == "Off";
bool lanayruTwilightNotCleared = this->Setting("Lanayru Twilight Cleared") == "Off";
if (bonksDoDamage && ohko && (eldinTwilightNotCleared || lanayruTwilightNotCleared))