Make the audio engine initialize again

Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init.

Re-introduced g_mDoAud_audioHeap initialization.
This commit is contained in:
PJB3005
2026-02-26 18:45:57 +01:00
parent 2ee3dae5d5
commit b36aee6da7
+1 -1
View File
@@ -152,7 +152,7 @@ void main01(void) {
OSReport("Calling cDyl_InitAsync()...\n");
cDyl_InitAsync();
mDoAud_zelAudio_c::onInitFlag();
g_mDoAud_audioHeap = JKRCreateSolidHeap(audioHeapSize, JKRGetCurrentHeap(), false);
OSReport("Entering Main Loop (main01)...\n");