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Make the audio engine initialize again
Removes spurious mDoAud_zelAudio_c::onInitFlag call in m_do_main that was added in the port, it breaks audio engine init. Re-introduced g_mDoAud_audioHeap initialization.
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@@ -152,7 +152,7 @@ void main01(void) {
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OSReport("Calling cDyl_InitAsync()...\n");
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cDyl_InitAsync();
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mDoAud_zelAudio_c::onInitFlag();
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g_mDoAud_audioHeap = JKRCreateSolidHeap(audioHeapSize, JKRGetCurrentHeap(), false);
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OSReport("Entering Main Loop (main01)...\n");
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