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https://github.com/TwilitRealm/dusklight
synced 2026-07-07 20:11:46 -04:00
Frame interp: Fix fmap scroll arrows
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@@ -152,6 +152,9 @@ public:
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void setRegionCursor(u8 i_value) { mRegionCursor = i_value; }
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void setMapDrawFlag(bool i_flag) { mMapDrawFlag = i_flag; }
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void resetDrug() { field_0x1238 = 0; }
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#if TARGET_PC
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void resetScrollArrowMask() { field_0x122d = 0; }
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#endif
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void offArrowDrawFlag() { mArrowDrawFlag = false; }
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void onArrowDrawFlag() { mArrowDrawFlag = true; }
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@@ -1133,6 +1133,12 @@ void dMenu_Fmap_c::zoom_region_to_spot_proc() {
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void dMenu_Fmap_c::zoom_spot_to_region_init() {
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mZoomLevel = 10;
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field_0x1ec = 1.0f;
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#if TARGET_PC
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// Frame interp note: field_0x122d used to be set every draw, causing flickering. Do it here instead.
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if (dusk::getSettings().game.enableFrameInterpolation) {
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mpDraw2DBack->resetScrollArrowMask();
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}
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#endif
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Z2GetAudioMgr()->seStart(Z2SE_SY_MAP_ZOOMOUT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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}
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@@ -432,7 +432,13 @@ void dMenu_Fmap2DBack_c::draw() {
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if (field_0x122d) {
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mpMeterHaihai->drawHaihai(field_0x122d);
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#if TARGET_PC
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if (!dusk::getSettings().game.enableFrameInterpolation) {
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field_0x122d = 0;
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}
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#else
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field_0x122d = 0;
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#endif
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}
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if (g_fmapHIO.mRangeCheck && !g_fmapHIO.mRangeCheckDrawPriority) {
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