get rid of old logs

This commit is contained in:
madeline
2026-04-22 03:16:13 -07:00
parent 42e8d9ab9d
commit c4d01b82a6
-7
View File
@@ -153,11 +153,6 @@ bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::s
dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
}
DuskLog.info("StateShare: applying {} state - stage={} room={} layer={} point={} lastSceneMode={}",
isFull ? "full" : "partial",
pkt.stageName, (int)pkt.roomNo, (int)pkt.layer, (int)spawnPoint,
dComIfGs_getLastSceneMode());
dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
if (name.empty()) {
@@ -176,11 +171,9 @@ void ImGuiStateShare::tickPendingApply() {
return;
}
if (m_pendingInfo.has_value()) {
DuskLog.info("StateShare: tickPendingApply full - lastSceneMode={}", dComIfGs_getLastSceneMode());
g_dComIfG_gameInfo.info = *m_pendingInfo;
m_pendingInfo.reset();
} else {
DuskLog.info("StateShare: tickPendingApply partial - lastSceneMode={}", dComIfGs_getLastSceneMode());
g_dComIfG_gameInfo.info.mSavedata = *m_pendingSavedata;
m_pendingSavedata.reset();
}