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https://github.com/TwilitRealm/dusklight
synced 2026-07-08 20:24:47 -04:00
get rid of old logs
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@@ -153,11 +153,6 @@ bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::s
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dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
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}
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DuskLog.info("StateShare: applying {} state - stage={} room={} layer={} point={} lastSceneMode={}",
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isFull ? "full" : "partial",
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pkt.stageName, (int)pkt.roomNo, (int)pkt.layer, (int)spawnPoint,
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dComIfGs_getLastSceneMode());
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dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
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if (name.empty()) {
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@@ -176,11 +171,9 @@ void ImGuiStateShare::tickPendingApply() {
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return;
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}
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if (m_pendingInfo.has_value()) {
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DuskLog.info("StateShare: tickPendingApply full - lastSceneMode={}", dComIfGs_getLastSceneMode());
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g_dComIfG_gameInfo.info = *m_pendingInfo;
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m_pendingInfo.reset();
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} else {
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DuskLog.info("StateShare: tickPendingApply partial - lastSceneMode={}", dComIfGs_getLastSceneMode());
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g_dComIfG_gameInfo.info.mSavedata = *m_pendingSavedata;
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m_pendingSavedata.reset();
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}
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